/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef V3D_TILING_H #define V3D_TILING_H #include "util/u_box.h" /* A UIFblock is a 256-byte region of memory that's 256-byte aligned. These * will be grouped in 4x4 blocks (left-to-right, then top-to-bottom) in a 4KB * page. Those pages are then arranged left-to-right, top-to-bottom, to cover * an image. * * The inside of a UIFblock, for packed pixels, will be split into 4 64-byte * utiles. Utiles may be 8x8 (8bpp), 8x4(16bpp) or 4x4 (32bpp). */ /** * Tiling mode enum used for v3d_resource.c, which maps directly to the Memory * Format field of render target and Z/Stencil config. */ enum v3d_tiling_mode { /* Untiled resources. Not valid as texture inputs. */ V3D_TILING_RASTER, /* Single line of u-tiles. */ V3D_TILING_LINEARTILE, /* Departure from standard 4-UIF block column format. */ V3D_TILING_UBLINEAR_1_COLUMN, /* Departure from standard 4-UIF block column format. */ V3D_TILING_UBLINEAR_2_COLUMN, /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is * split 2x2 into utiles. */ V3D_TILING_UIF_NO_XOR, /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is * split 2x2 into utiles. */ V3D_TILING_UIF_XOR, }; uint32_t v3d_utile_width(int cpp) ATTRIBUTE_CONST; uint32_t v3d_utile_height(int cpp) ATTRIBUTE_CONST; bool v3d_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST; void v3d_load_tiled_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, enum v3d_tiling_mode tiling_format, int cpp, uint32_t image_h, const struct pipe_box *box); void v3d_store_tiled_image(void *dst, uint32_t dst_stride, void *src, uint32_t src_stride, enum v3d_tiling_mode tiling_format, int cpp, uint32_t image_h, const struct pipe_box *box); #endif /* V3D_TILING_H */