/* * Copyright © 2019 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Implements lowering for logical operations. * * V3D doesn't have any hardware support for logic ops. Instead, you read the * current contents of the destination from the tile buffer, then do math using * your output color and that destination value, and update the output color * appropriately. */ #include "util/format/u_format.h" #include "compiler/nir/nir_builder.h" #include "compiler/nir/nir_format_convert.h" #include "v3d_compiler.h" typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c); typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c); static bool logicop_depends_on_dst_color(int logicop_func) { switch (logicop_func) { case PIPE_LOGICOP_SET: case PIPE_LOGICOP_CLEAR: case PIPE_LOGICOP_COPY: case PIPE_LOGICOP_COPY_INVERTED: return false; default: return true; } } static nir_ssa_def * v3d_logicop(nir_builder *b, int logicop_func, nir_ssa_def *src, nir_ssa_def *dst) { switch (logicop_func) { case PIPE_LOGICOP_CLEAR: return nir_imm_int(b, 0); case PIPE_LOGICOP_NOR: return nir_inot(b, nir_ior(b, src, dst)); case PIPE_LOGICOP_AND_INVERTED: return nir_iand(b, nir_inot(b, src), dst); case PIPE_LOGICOP_COPY_INVERTED: return nir_inot(b, src); case PIPE_LOGICOP_AND_REVERSE: return nir_iand(b, src, nir_inot(b, dst)); case PIPE_LOGICOP_INVERT: return nir_inot(b, dst); case PIPE_LOGICOP_XOR: return nir_ixor(b, src, dst); case PIPE_LOGICOP_NAND: return nir_inot(b, nir_iand(b, src, dst)); case PIPE_LOGICOP_AND: return nir_iand(b, src, dst); case PIPE_LOGICOP_EQUIV: return nir_inot(b, nir_ixor(b, src, dst)); case PIPE_LOGICOP_NOOP: return dst; case PIPE_LOGICOP_OR_INVERTED: return nir_ior(b, nir_inot(b, src), dst); case PIPE_LOGICOP_OR_REVERSE: return nir_ior(b, src, nir_inot(b, dst)); case PIPE_LOGICOP_OR: return nir_ior(b, src, dst); case PIPE_LOGICOP_SET: return nir_imm_int(b, ~0); default: fprintf(stderr, "Unknown logic op %d\n", logicop_func); FALLTHROUGH; case PIPE_LOGICOP_COPY: return src; } } static nir_ssa_def * v3d_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz) { switch (swiz) { default: case PIPE_SWIZZLE_NONE: fprintf(stderr, "warning: unknown swizzle\n"); FALLTHROUGH; case PIPE_SWIZZLE_0: return nir_imm_float(b, 0.0); case PIPE_SWIZZLE_1: return nir_imm_float(b, 1.0); case PIPE_SWIZZLE_X: case PIPE_SWIZZLE_Y: case PIPE_SWIZZLE_Z: case PIPE_SWIZZLE_W: return srcs[swiz]; } } static nir_ssa_def * v3d_nir_swizzle_and_pack(nir_builder *b, nir_ssa_def **chans, const uint8_t *swiz, nir_pack_func pack_func) { nir_ssa_def *c[4]; for (int i = 0; i < 4; i++) c[i] = v3d_nir_get_swizzled_channel(b, chans, swiz[i]); return pack_func(b, nir_vec4(b, c[0], c[1], c[2], c[3])); } static nir_ssa_def * v3d_nir_unpack_and_swizzle(nir_builder *b, nir_ssa_def *packed, const uint8_t *swiz, nir_unpack_func unpack_func) { nir_ssa_def *unpacked = unpack_func(b, packed); nir_ssa_def *unpacked_chans[4]; for (int i = 0; i < 4; i++) unpacked_chans[i] = nir_channel(b, unpacked, i); nir_ssa_def *c[4]; for (int i = 0; i < 4; i++) c[i] = v3d_nir_get_swizzled_channel(b, unpacked_chans, swiz[i]); return nir_vec4(b, c[0], c[1], c[2], c[3]); } static nir_ssa_def * pack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c) { static const unsigned bits[4] = { 10, 10, 10, 2 }; nir_ssa_def *unorm = nir_format_float_to_unorm(b, c, bits); nir_ssa_def *chans[4]; for (int i = 0; i < 4; i++) chans[i] = nir_channel(b, unorm, i); nir_ssa_def *result = nir_mov(b, chans[0]); int offset = bits[0]; for (int i = 1; i < 4; i++) { nir_ssa_def *shifted_chan = nir_ishl(b, chans[i], nir_imm_int(b, offset)); result = nir_ior(b, result, shifted_chan); offset += bits[i]; } return result; } static nir_ssa_def * unpack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c) { static const unsigned bits[4] = { 10, 10, 10, 2 }; const unsigned masks[4] = { BITFIELD_MASK(bits[0]), BITFIELD_MASK(bits[1]), BITFIELD_MASK(bits[2]), BITFIELD_MASK(bits[3]) }; nir_ssa_def *chans[4]; for (int i = 0; i < 4; i++) { nir_ssa_def *unorm = nir_iand(b, c, nir_imm_int(b, masks[i])); chans[i] = nir_format_unorm_to_float(b, unorm, &bits[i]); c = nir_ushr(b, c, nir_imm_int(b, bits[i])); } return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); } static const uint8_t * v3d_get_format_swizzle_for_rt(struct v3d_compile *c, int rt) { static const uint8_t ident[4] = { 0, 1, 2, 3 }; /* We will automatically swap R and B channels for BGRA formats * on tile loads and stores (see 'swap_rb' field in v3d_resource) so * we want to treat these surfaces as if they were regular RGBA formats. */ if (c->fs_key->color_fmt[rt].swizzle[0] == 2 && c->fs_key->color_fmt[rt].format != PIPE_FORMAT_B5G6R5_UNORM) { return ident; } else { return c->fs_key->color_fmt[rt].swizzle; } } static nir_ssa_def * v3d_nir_get_tlb_color(nir_builder *b, struct v3d_compile *c, int rt, int sample) { uint32_t num_components = util_format_get_nr_components(c->fs_key->color_fmt[rt].format); nir_ssa_def *color[4]; for (int i = 0; i < 4; i++) { if (i < num_components) { color[i] = nir_load_tlb_color_v3d(b, 1, 32, nir_imm_int(b, rt), .base = sample, .component = i); } else { /* These will be DCEd */ color[i] = nir_imm_int(b, 0); } } return nir_vec4(b, color[0], color[1], color[2], color[3]); } static nir_ssa_def * v3d_emit_logic_op_raw(struct v3d_compile *c, nir_builder *b, nir_ssa_def **src_chans, nir_ssa_def **dst_chans, int rt, int sample) { const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt); nir_ssa_def *op_res[4]; for (int i = 0; i < 4; i++) { nir_ssa_def *src = src_chans[i]; nir_ssa_def *dst = v3d_nir_get_swizzled_channel(b, dst_chans, fmt_swz[i]); op_res[i] = v3d_logicop(b, c->fs_key->logicop_func, src, dst); /* In Vulkan we configure our integer RTs to clamp, so we need * to ignore result bits that don't fit in the destination RT * component size. */ if (c->key->environment == V3D_ENVIRONMENT_VULKAN) { uint32_t bits = util_format_get_component_bits( c->fs_key->color_fmt[rt].format, UTIL_FORMAT_COLORSPACE_RGB, i); if (bits > 0 && bits < 32) { nir_ssa_def *mask = nir_imm_int(b, (1u << bits) - 1); op_res[i] = nir_iand(b, op_res[i], mask); } } } nir_ssa_def *r[4]; for (int i = 0; i < 4; i++) r[i] = v3d_nir_get_swizzled_channel(b, op_res, fmt_swz[i]); return nir_vec4(b, r[0], r[1], r[2], r[3]); } static nir_ssa_def * v3d_emit_logic_op_unorm(struct v3d_compile *c, nir_builder *b, nir_ssa_def **src_chans, nir_ssa_def **dst_chans, int rt, int sample, nir_pack_func pack_func, nir_unpack_func unpack_func) { static const uint8_t src_swz[4] = { 0, 1, 2, 3 }; nir_ssa_def *packed_src = v3d_nir_swizzle_and_pack(b, src_chans, src_swz, pack_func); const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt); nir_ssa_def *packed_dst = v3d_nir_swizzle_and_pack(b, dst_chans, fmt_swz, pack_func); nir_ssa_def *packed_result = v3d_logicop(b, c->fs_key->logicop_func, packed_src, packed_dst); return v3d_nir_unpack_and_swizzle(b, packed_result, fmt_swz, unpack_func); } static nir_ssa_def * v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b, nir_ssa_def *src, int rt, int sample) { nir_ssa_def *dst = v3d_nir_get_tlb_color(b, c, rt, sample); nir_ssa_def *src_chans[4], *dst_chans[4]; for (unsigned i = 0; i < 4; i++) { src_chans[i] = nir_channel(b, src, i); dst_chans[i] = nir_channel(b, dst, i); } if (c->fs_key->color_fmt[rt].format == PIPE_FORMAT_R10G10B10A2_UNORM) { return v3d_emit_logic_op_unorm( c, b, src_chans, dst_chans, rt, 0, pack_unorm_rgb10a2, unpack_unorm_rgb10a2); } if (util_format_is_unorm(c->fs_key->color_fmt[rt].format)) { return v3d_emit_logic_op_unorm( c, b, src_chans, dst_chans, rt, 0, nir_pack_unorm_4x8, nir_unpack_unorm_4x8); } return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0); } static void v3d_emit_ms_output(nir_builder *b, nir_ssa_def *color, nir_src *offset, nir_alu_type type, int rt, int sample) { nir_store_tlb_sample_color_v3d(b, color, nir_imm_int(b, rt), .base = sample, .component = 0, .src_type = type); } static void v3d_nir_lower_logic_op_instr(struct v3d_compile *c, nir_builder *b, nir_intrinsic_instr *intr, int rt) { nir_ssa_def *frag_color = intr->src[0].ssa; const int logic_op = c->fs_key->logicop_func; if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) { c->msaa_per_sample_output = true; nir_src *offset = &intr->src[1]; nir_alu_type type = nir_intrinsic_src_type(intr); for (int i = 0; i < V3D_MAX_SAMPLES; i++) { nir_ssa_def *sample = v3d_nir_emit_logic_op(c, b, frag_color, rt, i); v3d_emit_ms_output(b, sample, offset, type, rt, i); } nir_instr_remove(&intr->instr); } else { nir_ssa_def *result = v3d_nir_emit_logic_op(c, b, frag_color, rt, 0); nir_instr_rewrite_src(&intr->instr, &intr->src[0], nir_src_for_ssa(result)); intr->num_components = result->num_components; } } static bool v3d_nir_lower_logic_ops_block(nir_block *block, struct v3d_compile *c) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic != nir_intrinsic_store_output) continue; nir_foreach_shader_out_variable(var, c->s) { const int driver_loc = var->data.driver_location; if (driver_loc != nir_intrinsic_base(intr)) continue; const int loc = var->data.location; if (loc != FRAG_RESULT_COLOR && (loc < FRAG_RESULT_DATA0 || loc >= FRAG_RESULT_DATA0 + V3D_MAX_DRAW_BUFFERS)) { continue; } /* Logic operations do not apply on floating point or * sRGB enabled render targets. */ const int rt = driver_loc; assert(rt < V3D_MAX_DRAW_BUFFERS); const enum pipe_format format = c->fs_key->color_fmt[rt].format; if (util_format_is_float(format) || util_format_is_srgb(format)) { continue; } nir_function_impl *impl = nir_cf_node_get_function(&block->cf_node); nir_builder b; nir_builder_init(&b, impl); b.cursor = nir_before_instr(&intr->instr); v3d_nir_lower_logic_op_instr(c, &b, intr, rt); } } return true; } void v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c) { /* Nothing to do if logic op is 'copy src to dst' or if logic ops are * disabled (we set the logic op to copy in that case). */ if (c->fs_key->logicop_func == PIPE_LOGICOP_COPY) return; nir_foreach_function(function, s) { if (function->impl) { nir_foreach_block(block, function->impl) v3d_nir_lower_logic_ops_block(block, c); nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); } } }