/* * Copyright © 2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file * * Wraps bits of the V3D simulator interface in a C interface for the * v3d_simulator.c code to use. */ #ifdef USE_V3D_SIMULATOR #include "v3d_simulator_wrapper.h" #define V3D_TECH_VERSION 3 #define V3D_REVISION 3 #define V3D_SUB_REV 0 #define V3D_HIDDEN_REV 0 #define V3D_COMPAT_REV 0 #include "v3d_hw_auto.h" extern "C" { struct v3d_hw *v3d_hw_auto_new(void *in_params) { return v3d_hw_auto_make_unique().release(); } uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, uint32_t *size, void **p) { return hw->get_mem(size, p); } bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size) { return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS; } uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg) { return hw->read_reg(reg); } void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val) { hw->write_reg(reg, val); } void v3d_hw_tick(struct v3d_hw *hw) { return hw->tick(); } int v3d_hw_get_version(struct v3d_hw *hw) { const V3D_HUB_IDENT_T *ident = hw->get_hub_ident(); return ident->tech_version * 10 + ident->revision; } void v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status)) { hw->set_isr(isr); } uint32_t v3d_hw_get_hub_core() { return V3D_HW_HUB_CORE; } } #endif /* USE_V3D_SIMULATOR */