/* * Copyright © 2019 Raspberry Pi * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef V3DV_CL_H #define V3DV_CL_H #include "broadcom/cle/v3d_packet_helpers.h" #include "list.h" struct v3dv_bo; struct v3dv_job; struct v3dv_cl; void v3dv_job_add_bo(struct v3dv_job *job, struct v3dv_bo *bo); /** * Undefined structure, used for typechecking that you're passing the pointers * to these functions correctly. */ struct v3dv_cl_out; /** A reference to a BO used in the CL packing functions */ struct v3dv_cl_reloc { struct v3dv_bo *bo; uint32_t offset; }; static inline void pack_emit_reloc(void *cl, const void *reloc) {} #define __gen_user_data struct v3dv_cl #define __gen_address_type struct v3dv_cl_reloc #define __gen_address_offset(reloc) (((reloc)->bo ? (reloc)->bo->offset : 0) + \ (reloc)->offset) #define __gen_emit_reloc cl_pack_emit_reloc #define __gen_unpack_address(cl, s, e) __unpack_address(cl, s, e) struct v3dv_cl { void *base; struct v3dv_job *job; struct v3dv_cl_out *next; struct v3dv_bo *bo; uint32_t size; struct list_head bo_list; }; static inline struct v3dv_cl_reloc __unpack_address(const uint8_t *cl, uint32_t s, uint32_t e) { struct v3dv_cl_reloc reloc = { NULL, __gen_unpack_uint(cl, s, e) << (31 - (e - s)) }; return reloc; } static inline uint32_t v3dv_cl_offset(struct v3dv_cl *cl) { return (char *)cl->next - (char *)cl->base; } static inline struct v3dv_cl_reloc v3dv_cl_address(struct v3dv_bo *bo, uint32_t offset) { struct v3dv_cl_reloc reloc = { .bo = bo, .offset = offset, }; return reloc; } static inline struct v3dv_cl_reloc v3dv_cl_get_address(struct v3dv_cl *cl) { return (struct v3dv_cl_reloc){ .bo = cl->bo, .offset = v3dv_cl_offset(cl) }; } void v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl); void v3dv_cl_destroy(struct v3dv_cl *cl); static inline struct v3dv_cl_out * cl_start(struct v3dv_cl *cl) { return cl->next; } static inline void cl_end(struct v3dv_cl *cl, struct v3dv_cl_out *next) { cl->next = next; assert(v3dv_cl_offset(cl) <= cl->size); } static inline void cl_advance(struct v3dv_cl_out **cl, uint32_t n) { (*cl) = (struct v3dv_cl_out *)((char *)(*cl) + n); } static inline void cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n) { *(uint32_t *)(*cl) = n; cl_advance(cl, 4); } static inline void cl_aligned_f(struct v3dv_cl_out **cl, float f) { cl_aligned_u32(cl, fui(f)); } static inline void cl_aligned_reloc(struct v3dv_cl *cl, struct v3dv_cl_out **cl_out, struct v3dv_bo *bo, uint32_t offset) { cl_aligned_u32(cl_out, bo->offset + offset); v3dv_job_add_bo(cl->job, bo); } uint32_t v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment); void v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space); /* We redefine ALIGN as a macro as we want to use cl_aligned_packet_length for * struct fields */ #define ALIGN(value, alignment) \ (((value) + (alignment) - 1) & ~((alignment) - 1)) #define cl_packet_header(packet) V3DX(packet ## _header) #define cl_packet_length(packet) V3DX(packet ## _length) #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) #define cl_packet_pack(packet) V3DX(packet ## _pack) #define cl_packet_struct(packet) V3DX(packet) /* Macro for setting up an emit of a CL struct. A temporary unpacked struct * is created, which you get to set fields in of the form: * * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) { * .flags.flat_shade_flags = 1 << 2, * } * * or default values only can be emitted with just: * * cl_emit(bcl, FLAT_SHADE_FLAGS, flags); * * The trick here is that we make a for loop that will execute the body * (either the block or the ';' after the macro invocation) exactly once. */ #define cl_emit(cl, packet, name) \ for (struct cl_packet_struct(packet) name = { \ cl_packet_header(packet) \ }, \ *_loop_terminate = &name; \ __builtin_expect(_loop_terminate != NULL, 1); \ ({ \ struct v3dv_cl_out *cl_out = cl_start(cl); \ cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \ cl_advance(&cl_out, cl_packet_length(packet)); \ cl_end(cl, cl_out); \ _loop_terminate = NULL; \ })) \ #define cl_emit_with_prepacked(cl, packet, prepacked, name) \ for (struct cl_packet_struct(packet) name = { \ cl_packet_header(packet) \ }, \ *_loop_terminate = &name; \ __builtin_expect(_loop_terminate != NULL, 1); \ ({ \ struct v3dv_cl_out *cl_out = cl_start(cl); \ uint8_t packed[cl_packet_length(packet)]; \ cl_packet_pack(packet)(cl, packed, &name); \ for (int _i = 0; _i < cl_packet_length(packet); _i++) \ ((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \ cl_advance(&cl_out, cl_packet_length(packet)); \ cl_end(cl, cl_out); \ _loop_terminate = NULL; \ })) \ /** * Helper function called by the XML-generated pack functions for filling in * an address field in shader records. * * Since we have a private address space as of V3D, our BOs can have lifelong * offsets, and all the kernel needs to know is which BOs need to be paged in * for this exec. */ static inline void cl_pack_emit_reloc(struct v3dv_cl *cl, const struct v3dv_cl_reloc *reloc) { if (reloc->bo) v3dv_job_add_bo(cl->job, reloc->bo); } #define cl_emit_prepacked_sized(cl, packet, size) do { \ memcpy((cl)->next, packet, size); \ cl_advance(&(cl)->next, size); \ } while (0) #define cl_emit_prepacked(cl, packet) \ cl_emit_prepacked_sized(cl, packet, sizeof(*(packet))) #define v3dvx_pack(packed, packet, name) \ for (struct cl_packet_struct(packet) name = { \ cl_packet_header(packet) \ }, \ *_loop_terminate = &name; \ __builtin_expect(_loop_terminate != NULL, 1); \ ({ \ cl_packet_pack(packet)(NULL, (uint8_t *)packed, &name); \ VG(VALGRIND_CHECK_MEM_IS_DEFINED((uint8_t *)packed, \ cl_packet_length(packet))); \ _loop_terminate = NULL; \ })) \ #endif /* V3DV_CL_H */