/* * Copyright © 2021 Raspberry Pi * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "v3dv_private.h" #include "broadcom/common/v3d_macros.h" #include "broadcom/cle/v3dx_pack.h" #include "util/format/u_format.h" #define SWIZ(x,y,z,w) { \ PIPE_SWIZZLE_##x, \ PIPE_SWIZZLE_##y, \ PIPE_SWIZZLE_##z, \ PIPE_SWIZZLE_##w \ } #define FORMAT(vk, rt, tex, swiz, return_size, supports_filtering) \ [VK_FORMAT_##vk] = { \ true, \ V3D_OUTPUT_IMAGE_FORMAT_##rt, \ TEXTURE_DATA_FORMAT_##tex, \ swiz, \ return_size, \ supports_filtering, \ } #define SWIZ_X001 SWIZ(X, 0, 0, 1) #define SWIZ_XY01 SWIZ(X, Y, 0, 1) #define SWIZ_XYZ1 SWIZ(X, Y, Z, 1) #define SWIZ_XYZW SWIZ(X, Y, Z, W) #define SWIZ_YZWX SWIZ(Y, Z, W, X) #define SWIZ_YZW1 SWIZ(Y, Z, W, 1) #define SWIZ_ZYXW SWIZ(Z, Y, X, W) #define SWIZ_ZYX1 SWIZ(Z, Y, X, 1) #define SWIZ_XXXY SWIZ(X, X, X, Y) #define SWIZ_XXX1 SWIZ(X, X, X, 1) #define SWIZ_XXXX SWIZ(X, X, X, X) #define SWIZ_000X SWIZ(0, 0, 0, X) #define SWIZ_WXYZ SWIZ(W, X, Y, Z) /* FIXME: expand format table to describe whether the format is supported * for buffer surfaces (texel buffers, vertex buffers, etc). */ static const struct v3dv_format format_table[] = { /* Color, 4 channels */ FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, true), FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, true), FORMAT(R8G8B8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_XYZW, 16, true), FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, true), FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, true), FORMAT(R8G8B8A8_SINT, RGBA8I, RGBA8I, SWIZ_XYZW, 16, false), FORMAT(R8G8B8A8_UINT, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, false), FORMAT(R16G16B16A16_SFLOAT, RGBA16F, RGBA16F, SWIZ_XYZW, 16, true), FORMAT(R16G16B16A16_UNORM, NO, RGBA16, SWIZ_XYZW, 32, true), FORMAT(R16G16B16A16_SNORM, NO, RGBA16_SNORM, SWIZ_XYZW, 32, true), FORMAT(R16G16B16A16_SINT, RGBA16I, RGBA16I, SWIZ_XYZW, 16, false), FORMAT(R16G16B16A16_UINT, RGBA16UI, RGBA16UI, SWIZ_XYZW, 16, false), FORMAT(R32G32B32A32_SFLOAT, RGBA32F, RGBA32F, SWIZ_XYZW, 32, false), FORMAT(R32G32B32A32_SINT, RGBA32I, RGBA32I, SWIZ_XYZW, 32, false), FORMAT(R32G32B32A32_UINT, RGBA32UI, RGBA32UI, SWIZ_XYZW, 32, false), /* Color, 3 channels */ FORMAT(R32G32B32_SFLOAT, NO, NO, SWIZ_XYZ1, 0, false), FORMAT(R32G32B32_UINT, NO, NO, SWIZ_XYZ1, 0, false), FORMAT(R32G32B32_SINT, NO, NO, SWIZ_XYZ1, 0, false), /* Color, 2 channels */ FORMAT(R8G8_UNORM, RG8, RG8, SWIZ_XY01, 16, true), FORMAT(R8G8_SNORM, NO, RG8_SNORM, SWIZ_XY01, 16, true), FORMAT(R8G8_SINT, RG8I, RG8I, SWIZ_XY01, 16, false), FORMAT(R8G8_UINT, RG8UI, RG8UI, SWIZ_XY01, 16, false), FORMAT(R16G16_UNORM, NO, RG16, SWIZ_XY01, 32, true), FORMAT(R16G16_SNORM, NO, RG16_SNORM, SWIZ_XY01, 32, true), FORMAT(R16G16_SFLOAT, RG16F, RG16F, SWIZ_XY01, 16, true), FORMAT(R16G16_SINT, RG16I, RG16I, SWIZ_XY01, 16, false), FORMAT(R16G16_UINT, RG16UI, RG16UI, SWIZ_XY01, 16, false), FORMAT(R32G32_SFLOAT, RG32F, RG32F, SWIZ_XY01, 32, false), FORMAT(R32G32_SINT, RG32I, RG32I, SWIZ_XY01, 32, false), FORMAT(R32G32_UINT, RG32UI, RG32UI, SWIZ_XY01, 32, false), /* Color, 1 channel */ FORMAT(R8_UNORM, R8, R8, SWIZ_X001, 16, true), FORMAT(R8_SNORM, NO, R8_SNORM, SWIZ_X001, 16, true), FORMAT(R8_SINT, R8I, R8I, SWIZ_X001, 16, false), FORMAT(R8_UINT, R8UI, R8UI, SWIZ_X001, 16, false), FORMAT(R16_UNORM, NO, R16, SWIZ_X001, 32, true), FORMAT(R16_SNORM, NO, R16_SNORM, SWIZ_X001, 32, true), FORMAT(R16_SFLOAT, R16F, R16F, SWIZ_X001, 16, true), FORMAT(R16_SINT, R16I, R16I, SWIZ_X001, 16, false), FORMAT(R16_UINT, R16UI, R16UI, SWIZ_X001, 16, false), FORMAT(R32_SFLOAT, R32F, R32F, SWIZ_X001, 32, false), FORMAT(R32_SINT, R32I, R32I, SWIZ_X001, 32, false), FORMAT(R32_UINT, R32UI, R32UI, SWIZ_X001, 32, false), /* Color, packed */ FORMAT(R4G4B4A4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_XYZW, 16, true), FORMAT(B4G4R4A4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_ZYXW, 16, true), /* Swap RB */ FORMAT(R5G6B5_UNORM_PACK16, BGR565, RGB565, SWIZ_XYZ1, 16, true), FORMAT(R5G5B5A1_UNORM_PACK16, ABGR1555, RGB5_A1, SWIZ_XYZW, 16, true), FORMAT(A1R5G5B5_UNORM_PACK16, RGBA5551, A1_RGB5, SWIZ_ZYXW, 16, true), /* Swap RB */ FORMAT(A8B8G8R8_UNORM_PACK32, RGBA8, RGBA8, SWIZ_XYZW, 16, true), /* RGBA8 UNORM */ FORMAT(A8B8G8R8_SNORM_PACK32, NO, RGBA8_SNORM, SWIZ_XYZW, 16, true), /* RGBA8 SNORM */ FORMAT(A8B8G8R8_UINT_PACK32, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, false), /* RGBA8 UINT */ FORMAT(A8B8G8R8_SINT_PACK32, RGBA8I, RGBA8I, SWIZ_XYZW, 16, false), /* RGBA8 SINT */ FORMAT(A8B8G8R8_SRGB_PACK32, SRGB8_ALPHA8, RGBA8, SWIZ_XYZW, 16, true), /* RGBA8 sRGB */ FORMAT(A2B10G10R10_UNORM_PACK32,RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, true), FORMAT(A2B10G10R10_UINT_PACK32, RGB10_A2UI, RGB10_A2UI, SWIZ_XYZW, 16, false), FORMAT(E5B9G9R9_UFLOAT_PACK32, NO, RGB9_E5, SWIZ_XYZ1, 16, true), FORMAT(B10G11R11_UFLOAT_PACK32, R11F_G11F_B10F,R11F_G11F_B10F, SWIZ_XYZ1, 16, true), /* Depth */ FORMAT(D16_UNORM, D16, DEPTH_COMP16, SWIZ_X001, 32, false), FORMAT(D32_SFLOAT, D32F, DEPTH_COMP32F, SWIZ_X001, 32, false), FORMAT(X8_D24_UNORM_PACK32, D24S8, DEPTH24_X8, SWIZ_X001, 32, false), /* Depth + Stencil */ FORMAT(D24_UNORM_S8_UINT, D24S8, DEPTH24_X8, SWIZ_X001, 32, false), /* Compressed: ETC2 / EAC */ FORMAT(ETC2_R8G8B8_UNORM_BLOCK, NO, RGB8_ETC2, SWIZ_XYZ1, 16, true), FORMAT(ETC2_R8G8B8_SRGB_BLOCK, NO, RGB8_ETC2, SWIZ_XYZ1, 16, true), FORMAT(ETC2_R8G8B8A1_UNORM_BLOCK, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true), FORMAT(ETC2_R8G8B8A1_SRGB_BLOCK, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true), FORMAT(ETC2_R8G8B8A8_UNORM_BLOCK, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, true), FORMAT(ETC2_R8G8B8A8_SRGB_BLOCK, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, true), FORMAT(EAC_R11_UNORM_BLOCK, NO, R11_EAC, SWIZ_X001, 16, true), FORMAT(EAC_R11_SNORM_BLOCK, NO, SIGNED_R11_EAC, SWIZ_X001, 16, true), FORMAT(EAC_R11G11_UNORM_BLOCK, NO, RG11_EAC, SWIZ_XY01, 16, true), FORMAT(EAC_R11G11_SNORM_BLOCK, NO, SIGNED_RG11_EAC, SWIZ_XY01, 16, true), /* Compressed: BC1-3 */ FORMAT(BC1_RGB_UNORM_BLOCK, NO, BC1, SWIZ_XYZ1, 16, true), FORMAT(BC1_RGB_SRGB_BLOCK, NO, BC1, SWIZ_XYZ1, 16, true), FORMAT(BC1_RGBA_UNORM_BLOCK, NO, BC1, SWIZ_XYZW, 16, true), FORMAT(BC1_RGBA_SRGB_BLOCK, NO, BC1, SWIZ_XYZW, 16, true), FORMAT(BC2_UNORM_BLOCK, NO, BC2, SWIZ_XYZW, 16, true), FORMAT(BC2_SRGB_BLOCK, NO, BC2, SWIZ_XYZW, 16, true), FORMAT(BC3_UNORM_BLOCK, NO, BC3, SWIZ_XYZW, 16, true), FORMAT(BC3_SRGB_BLOCK, NO, BC3, SWIZ_XYZW, 16, true), /* Compressed: ASTC */ FORMAT(ASTC_4x4_UNORM_BLOCK, NO, ASTC_4X4, SWIZ_XYZW, 16, true), FORMAT(ASTC_4x4_SRGB_BLOCK, NO, ASTC_4X4, SWIZ_XYZW, 16, true), FORMAT(ASTC_5x4_UNORM_BLOCK, NO, ASTC_5X4, SWIZ_XYZW, 16, true), FORMAT(ASTC_5x4_SRGB_BLOCK, NO, ASTC_5X4, SWIZ_XYZW, 16, true), FORMAT(ASTC_5x5_UNORM_BLOCK, NO, ASTC_5X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_5x5_SRGB_BLOCK, NO, ASTC_5X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_6x5_UNORM_BLOCK, NO, ASTC_6X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_6x5_SRGB_BLOCK, NO, ASTC_6X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_6x6_UNORM_BLOCK, NO, ASTC_6X6, SWIZ_XYZW, 16, true), FORMAT(ASTC_6x6_SRGB_BLOCK, NO, ASTC_6X6, SWIZ_XYZW, 16, true), FORMAT(ASTC_8x5_UNORM_BLOCK, NO, ASTC_8X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_8x5_SRGB_BLOCK, NO, ASTC_8X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_8x6_UNORM_BLOCK, NO, ASTC_8X6, SWIZ_XYZW, 16, true), FORMAT(ASTC_8x6_SRGB_BLOCK, NO, ASTC_8X6, SWIZ_XYZW, 16, true), FORMAT(ASTC_8x8_UNORM_BLOCK, NO, ASTC_8X8, SWIZ_XYZW, 16, true), FORMAT(ASTC_8x8_SRGB_BLOCK, NO, ASTC_8X8, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x5_UNORM_BLOCK, NO, ASTC_10X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x5_SRGB_BLOCK, NO, ASTC_10X5, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x6_UNORM_BLOCK, NO, ASTC_10X6, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x6_SRGB_BLOCK, NO, ASTC_10X6, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x8_UNORM_BLOCK, NO, ASTC_10X8, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x8_SRGB_BLOCK, NO, ASTC_10X8, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x10_UNORM_BLOCK, NO, ASTC_10X10, SWIZ_XYZW, 16, true), FORMAT(ASTC_10x10_SRGB_BLOCK, NO, ASTC_10X10, SWIZ_XYZW, 16, true), FORMAT(ASTC_12x10_UNORM_BLOCK, NO, ASTC_12X10, SWIZ_XYZW, 16, true), FORMAT(ASTC_12x10_SRGB_BLOCK, NO, ASTC_12X10, SWIZ_XYZW, 16, true), FORMAT(ASTC_12x12_UNORM_BLOCK, NO, ASTC_12X12, SWIZ_XYZW, 16, true), FORMAT(ASTC_12x12_SRGB_BLOCK, NO, ASTC_12X12, SWIZ_XYZW, 16, true), }; const struct v3dv_format * v3dX(get_format)(VkFormat format) { if (format < ARRAY_SIZE(format_table) && format_table[format].supported) return &format_table[format]; else return NULL; } void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format, uint32_t *type, uint32_t *bpp) { switch (format) { case V3D_OUTPUT_IMAGE_FORMAT_RGBA8: case V3D_OUTPUT_IMAGE_FORMAT_RGB8: case V3D_OUTPUT_IMAGE_FORMAT_RG8: case V3D_OUTPUT_IMAGE_FORMAT_R8: case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444: case V3D_OUTPUT_IMAGE_FORMAT_BGR565: case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555: *type = V3D_INTERNAL_TYPE_8; *bpp = V3D_INTERNAL_BPP_32; break; case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I: case V3D_OUTPUT_IMAGE_FORMAT_RG8I: case V3D_OUTPUT_IMAGE_FORMAT_R8I: *type = V3D_INTERNAL_TYPE_8I; *bpp = V3D_INTERNAL_BPP_32; break; case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI: case V3D_OUTPUT_IMAGE_FORMAT_RG8UI: case V3D_OUTPUT_IMAGE_FORMAT_R8UI: *type = V3D_INTERNAL_TYPE_8UI; *bpp = V3D_INTERNAL_BPP_32; break; case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8: case V3D_OUTPUT_IMAGE_FORMAT_SRGB: case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2: case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F: case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F: /* Note that sRGB RTs are stored in the tile buffer at 16F, * and the conversion to sRGB happens at tilebuffer load/store. */ *type = V3D_INTERNAL_TYPE_16F; *bpp = V3D_INTERNAL_BPP_64; break; case V3D_OUTPUT_IMAGE_FORMAT_RG16F: case V3D_OUTPUT_IMAGE_FORMAT_R16F: *type = V3D_INTERNAL_TYPE_16F; /* Use 64bpp to make sure the TLB doesn't throw away the alpha * channel before alpha test happens. */ *bpp = V3D_INTERNAL_BPP_64; break; case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I: *type = V3D_INTERNAL_TYPE_16I; *bpp = V3D_INTERNAL_BPP_64; break; case V3D_OUTPUT_IMAGE_FORMAT_RG16I: case V3D_OUTPUT_IMAGE_FORMAT_R16I: *type = V3D_INTERNAL_TYPE_16I; *bpp = V3D_INTERNAL_BPP_32; break; case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI: case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI: *type = V3D_INTERNAL_TYPE_16UI; *bpp = V3D_INTERNAL_BPP_64; break; case V3D_OUTPUT_IMAGE_FORMAT_RG16UI: case V3D_OUTPUT_IMAGE_FORMAT_R16UI: *type = V3D_INTERNAL_TYPE_16UI; *bpp = V3D_INTERNAL_BPP_32; break; case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I: *type = V3D_INTERNAL_TYPE_32I; *bpp = V3D_INTERNAL_BPP_128; break; case V3D_OUTPUT_IMAGE_FORMAT_RG32I: *type = V3D_INTERNAL_TYPE_32I; *bpp = V3D_INTERNAL_BPP_64; break; case V3D_OUTPUT_IMAGE_FORMAT_R32I: *type = V3D_INTERNAL_TYPE_32I; *bpp = V3D_INTERNAL_BPP_32; break; case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI: *type = V3D_INTERNAL_TYPE_32UI; *bpp = V3D_INTERNAL_BPP_128; break; case V3D_OUTPUT_IMAGE_FORMAT_RG32UI: *type = V3D_INTERNAL_TYPE_32UI; *bpp = V3D_INTERNAL_BPP_64; break; case V3D_OUTPUT_IMAGE_FORMAT_R32UI: *type = V3D_INTERNAL_TYPE_32UI; *bpp = V3D_INTERNAL_BPP_32; break; case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F: *type = V3D_INTERNAL_TYPE_32F; *bpp = V3D_INTERNAL_BPP_128; break; case V3D_OUTPUT_IMAGE_FORMAT_RG32F: *type = V3D_INTERNAL_TYPE_32F; *bpp = V3D_INTERNAL_BPP_64; break; case V3D_OUTPUT_IMAGE_FORMAT_R32F: *type = V3D_INTERNAL_TYPE_32F; *bpp = V3D_INTERNAL_BPP_32; break; default: /* Provide some default values, as we'll be called at RB * creation time, even if an RB with this format isn't supported. */ *type = V3D_INTERNAL_TYPE_8; *bpp = V3D_INTERNAL_BPP_32; break; } } bool v3dX(format_supports_tlb_resolve)(const struct v3dv_format *format) { uint32_t type, bpp; v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, &type, &bpp); return type == V3D_INTERNAL_TYPE_8 || type == V3D_INTERNAL_TYPE_16F; } bool v3dX(format_supports_blending)(const struct v3dv_format *format) { /* Hardware blending is only supported on render targets that are configured * 4x8-bit unorm, 2x16-bit float or 4x16-bit float. */ uint32_t type, bpp; v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, &type, &bpp); switch (type) { case V3D_INTERNAL_TYPE_8: return bpp == V3D_INTERNAL_BPP_32; case V3D_INTERNAL_TYPE_16F: return bpp == V3D_INTERNAL_BPP_32 || V3D_INTERNAL_BPP_64; default: return false; } } bool v3dX(tfu_supports_tex_format)(uint32_t tex_format) { switch (tex_format) { case TEXTURE_DATA_FORMAT_R8: case TEXTURE_DATA_FORMAT_R8_SNORM: case TEXTURE_DATA_FORMAT_RG8: case TEXTURE_DATA_FORMAT_RG8_SNORM: case TEXTURE_DATA_FORMAT_RGBA8: case TEXTURE_DATA_FORMAT_RGBA8_SNORM: case TEXTURE_DATA_FORMAT_RGB565: case TEXTURE_DATA_FORMAT_RGBA4: case TEXTURE_DATA_FORMAT_RGB5_A1: case TEXTURE_DATA_FORMAT_RGB10_A2: case TEXTURE_DATA_FORMAT_R16: case TEXTURE_DATA_FORMAT_R16_SNORM: case TEXTURE_DATA_FORMAT_RG16: case TEXTURE_DATA_FORMAT_RG16_SNORM: case TEXTURE_DATA_FORMAT_RGBA16: case TEXTURE_DATA_FORMAT_RGBA16_SNORM: case TEXTURE_DATA_FORMAT_R16F: case TEXTURE_DATA_FORMAT_RG16F: case TEXTURE_DATA_FORMAT_RGBA16F: case TEXTURE_DATA_FORMAT_R11F_G11F_B10F: case TEXTURE_DATA_FORMAT_R4: case TEXTURE_DATA_FORMAT_RGB9_E5: case TEXTURE_DATA_FORMAT_R32F: case TEXTURE_DATA_FORMAT_RG32F: case TEXTURE_DATA_FORMAT_RGBA32F: case TEXTURE_DATA_FORMAT_RGB8_ETC2: case TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1: case TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC: case TEXTURE_DATA_FORMAT_R11_EAC: case TEXTURE_DATA_FORMAT_SIGNED_R11_EAC: case TEXTURE_DATA_FORMAT_RG11_EAC: case TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC: return true; default: return false; } } uint8_t v3dX(get_internal_depth_type)(VkFormat format) { switch (format) { case VK_FORMAT_D16_UNORM: return V3D_INTERNAL_TYPE_DEPTH_16; case VK_FORMAT_D32_SFLOAT: return V3D_INTERNAL_TYPE_DEPTH_32F; case VK_FORMAT_X8_D24_UNORM_PACK32: case VK_FORMAT_D24_UNORM_S8_UINT: return V3D_INTERNAL_TYPE_DEPTH_24; default: unreachable("Invalid depth format"); break; } } void v3dX(get_internal_type_bpp_for_image_aspects)(VkFormat vk_format, VkImageAspectFlags aspect_mask, uint32_t *internal_type, uint32_t *internal_bpp) { const VkImageAspectFlags ds_aspects = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; /* We can't store depth/stencil pixel formats to a raster format, so * so instead we load our depth/stencil aspects to a compatible color * format. */ /* FIXME: pre-compute this at image creation time? */ if (aspect_mask & ds_aspects) { switch (vk_format) { case VK_FORMAT_D16_UNORM: *internal_type = V3D_INTERNAL_TYPE_16UI; *internal_bpp = V3D_INTERNAL_BPP_64; break; case VK_FORMAT_D32_SFLOAT: *internal_type = V3D_INTERNAL_TYPE_32F; *internal_bpp = V3D_INTERNAL_BPP_128; break; case VK_FORMAT_X8_D24_UNORM_PACK32: case VK_FORMAT_D24_UNORM_S8_UINT: /* Use RGBA8 format so we can relocate the X/S bits in the appropriate * place to match Vulkan expectations. See the comment on the tile * load command for more details. */ *internal_type = V3D_INTERNAL_TYPE_8UI; *internal_bpp = V3D_INTERNAL_BPP_32; break; default: assert(!"unsupported format"); break; } } else { const struct v3dv_format *format = v3dX(get_format)(vk_format); v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, internal_type, internal_bpp); } }