# Note: flakes lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch. dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_depth_no_stencil dEQP-EGL.functional.create_context_ext.gl_32.rgb888_depth_no_stencil dEQP-EGL.functional.create_context_ext.gl_32.rgba8888_depth_no_stencil dEQP-EGL.functional.create_context_ext.gles_20.rgba8888_depth_stencil dEQP-EGL.functional.create_context_ext.gles_30.rgba8888_depth_stencil dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_depth_stencil dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_no_depth_no_stencil dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_depth_no_stencil dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_no_depth_no_stencil dEQP-EGL.functional.create_context_ext.robust_gl_32.rgb888_no_depth_no_stencil dEQP-EGL.functional.create_context_ext.robust_gl_32.rgba8888_no_depth_no_stencil dEQP-EGL.functional.create_context_ext.robust_gl_33.rgba8888_depth_no_stencil dEQP-EGL.functional.create_context_ext.robust_gles_2_ext.rgb888_no_depth_no_stencil dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer dEQP-EGL.functional.render.multi_context.gles2.rgb888_window dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer dEQP-EGL.functional.render.multi_context.gles3.rgb888_window dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer dEQP-EGL.functional.render.single_context.gles2.rgb888_window dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer dEQP-EGL.functional.render.single_context.gles2.rgba8888_window dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer dEQP-EGL.functional.render.single_context.gles3.rgb888_window dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer dEQP-EGL.functional.render.single_context.gles3.rgba8888_window dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex dEQP-EGL.functional.sharing.gles2.buffer.render dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13 dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0 dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16 dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_srgb dEQP-EGL.functional.wide_color.window_8888_colorspace_default dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_2.alpha_opaque dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_4.alpha_opaque # Started at least by Jan 2020, current as of May 2021 dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array # Started appearing with the new deqp runner. possibly different test order? dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f # Could trip hangcheck timeout dEQP-VK.api.command_buffers.record_many_draws_primary_2 dEQP-VK.api.command_buffers.record_many_draws_secondary_2 # "dEQP-VK.wsi.display_control.register_display_event: vkRegisterDisplayEventEXT returned invalid result (Fail)" dEQP-VK.wsi.display_control.register_display_event # First noticed Jun 1 2020 on an innocent branch. KHR-GL33.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 # Flaky with introduction of testing KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2 KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls # looks like a cache flushing issue, and it does sometimes pass. bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.* # Testcase was mostly fixed in 23f7e06cd8d40569f8bfabde9c01d1597573abef, but has # flaked in CI since then: # " [775] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2] # [806] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2] # ..." KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs # Flakes, all seen since merge of: # https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258 # Failures seen so far in different flakes: # # "Array 1 length is 0 should be 4" # "Array 2 length is 0 should be 2" # "Array 4 length is 0 should be 22" # "Array 5 length is 0 should be 122" # # test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to # ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it. KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero glx@glx_arb_sync_control@waitformsc glx@glx-copy-sub-buffer.* glx@glx-swap-copy glx@glx-swap-event_interval glx@glx-visuals-depth glx@glx-visuals-stencil # Occasionally flakes preceded by a GPU fault; # [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000 glx@glx-tfp # async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint(). # https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474 spec@arb_shader_image_load_store@invalid # Flaky since around 2021-03-20. First appeared on the autotune branch. spec@arb_draw_indirect@arb_draw_indirect-transform-feedback # Flaky since around 2021-03-22. First appeared on an innocent mingw branch. spec@arb_depth_texture@fbo-clear-formats # Occasionally passes instead of failing spec@egl_chromium_sync_control@conformance spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test # First appeared on 2021-07-07 in a container uprev, became frequent by # 2021-08-04 starting from a pretty clearly unrelated MR spec@ext_framebuffer_object@fbo-blending-format-quirks # Flaky since around 2021-04-21. First appeared on # https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast) spec@ext_packed_depth_stencil@fbo-clear-formats stencil # Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us. spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0 # Flaky since around 2021-06-21. spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray # First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511 spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray # First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related. spec@!opengl 1.0@rasterpos@glsl_vs_tex1D