/* * Copyright © 2020 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __FREEDRENO_GUARDBAND_H__ #define __FREEDRENO_GUARDBAND_H__ #include #include #include static inline unsigned fd_calc_guardband(float offset, float scale, bool is_a3xx) { /* On a3xx, the viewport max is 4k and the docs say the max guardband * width is 8k. That is, GRAS cannot handle triangle coordinates more than * 8k, positive or negative. On a4xx+ the viewport width was bumped to * 16k, and so the guardband width was necessarily also bumped. Note that * the numbers here should correspond to * VkPhysicalDeviceLimits::viewportBoundsRange in Vulkan. */ const float gb_min = is_a3xx ? -8192. : -32768.; const float gb_max = is_a3xx ? 8191. : 32767.; /* Clipping happens in normalized device coordinates, so we have to * transform gb_min and gb_max to ndc using the inverse of the viewport * transform. Avoid flipping min and max by using the absolute value of * the scale. */ const float gb_min_ndc = (gb_min - offset) / fabsf(scale); const float gb_max_ndc = (gb_max - offset) / fabsf(scale); /* There's only one GB_ADJ field, so presumably the guardband is * [-GB_ADJ, GB_ADJ] like on Radeon. It's always safe to make the * guardband smaller, so we have to take the min to get the largest range * contained in [gb_min_ndc, gb_max_ndc]. */ const float gb_adj = fminf(-gb_min_ndc, gb_max_ndc); /* The viewport should always be contained in the guardband. */ assert(gb_adj >= 1.0); /* frexp returns an unspecified value if given an infinite value, which * can happen if scale == 0. */ if (isinf(gb_adj)) return 0x1ff; /* Convert gb_adj to 3.6 floating point, rounding down since it's always * safe to make the guard band smaller (but not the other way around!). * * Note: After converting back to a float, the value the blob returns here * is sometimes a little smaller than the value we return. This seems to * happen around the boundary between two different rounded values. For * example, using the a6xx blob: * * min | width | unrounded gb_adj | blob result | mesa result * ------------------------------------------------------------ * 0 | 510 | 127.498 | 127. | 127. * 0 | 511 | 127.247 | 126. | 127. * 0 | 512 | 126.996 | 126. | 126. * * The guardband must be 32767 wide, since that's what the blob reports * for viewportBoundsRange, so I'm guessing that they're rounding slightly * more conservatively somehow. */ int gb_adj_exp; float gb_adj_mantissa = frexpf(gb_adj, &gb_adj_exp); assert(gb_adj_exp > 0); /* Round non-representable numbers down to the largest possible number. */ if (gb_adj_exp > 8) return 0x1ff; return ((gb_adj_exp - 1) << 6) | ((unsigned)truncf(gb_adj_mantissa * (1 << 7)) - (1 << 6)); } #endif /* __FREEDRENO_GUARDBAND_H__ */