-- Parse logs from test-quad-textured-3d.c to exctract layer/level -- offsets -- -- We figure out the offsets from blits, but there may be some -- unrelated blits. So just save all of them until we find the -- texture state for the 3d texture. This gives us the base -- address, and the miplevel #0 width/height/depth. Then work -- backwards from there finding the blits to the same dst buffer -- and deducing the miplevel from the minified dimensions local posix = require "posix" io.write("Analyzing Data...\n") local allblits = {} local nallblits = 0 local r = rnn.init("a630") function minify(val, lvls) val = val >> lvls if val < 1 then return 1 end return val end function printf(fmt, ...) return io.write(string.format(fmt, ...)) end function start_cmdstream(name) io.write("Parsing " .. name .. "\n") allblits = {} nallblits = 0 end function draw(primtype, nindx) if primtype ~= "BLIT_OP_SCALE" then return end -- Just in case, filter out anything that isn't starting -- at 0,0 if r.GRAS_2D_DST_TL.X ~= 0 or r.GRAS_2D_DST_TL.Y ~= 0 then return end local blit = {} blit.width = r.GRAS_2D_DST_BR.X + 1 blit.height = r.GRAS_2D_DST_BR.Y + 1 blit.pitch = r.RB_2D_DST_SIZE.PITCH blit.addr = r.RB_2D_DST_LO | (r.RB_2D_DST_HI << 32) blit.base = bos.base(blit.addr) blit.endaddr = 0 -- filled in later --printf("Found blit: 0x%x (0x%x)\n", blit.addr, blit.base) allblits[nallblits] = blit nallblits = nallblits + 1 end function A6XX_TEX_CONST(pkt, size) -- ignore any texture state w/ DEPTH=1, these aren't the 3d tex state we -- are looking for if pkt[5].DEPTH <= 1 then return end local base = pkt[4].BASE_LO | (pkt[5].BASE_HI << 32) local width0 = pkt[1].WIDTH local height0 = pkt[1].HEIGHT local depth0 = pkt[5].DEPTH printf("Found texture state: %ux%ux%u (MIN_LAYERSZ=0x%x)\n", width0, height0, depth0, pkt[3].MIN_LAYERSZ) -- Note that in some case the texture has some extra page or so -- at the beginning: local basebase = bos.base(base) printf("base: 0x%x (0x%x)\n", base, basebase) -- see if we can find the associated blits.. The blob always seems to -- start from the lower (larger) mipmap levels and layers, so we don't -- need to sort by dst address. Also, while we are at it, fill in the -- end-addr (at least for everything but the last blit) local blits = {} local nblits = 0 local lastblit = nil for n = 0,nallblits-1 do local blit = allblits[n] --printf("blit addr: 0x%x (0x%x)\n", blit.addr, blit.base) if blit.base == basebase and blit.addr >= base then blits[nblits] = blit nblits = nblits + 1 if lastblit then lastblit.endaddr = blit.addr end lastblit = blit end end -- now go thru the relevant blits and print out interesting details local level = 0 local layer = 0 local w = width0 -- track current width/height to detect changing local h = height0 -- mipmap level for n = 0,nblits-1 do local blit = blits[n] --printf("%u: %ux%u, addr=%x\n", n, blit.width, blit.height, blit.addr) if w ~= blit.width or h ~= blit.height then level = level + 1 layer = 0 if blit.width ~= minify(w, 1) or blit.height ~= minify(h, 1) then printf("I am confused! %ux%u vs %ux%u\n", blit.width, blit.height, minify(w, 1), minify(h, 1)) printf("addr=%x\n", blit.addr) --return end w = blit.width h = blit.height end printf("level=%u, layer=%u, sz=%ux%u, pitch=%u, offset=0x%x, addr=%x", level, layer, w, h, blit.pitch, blit.addr - base, blit.addr) if blit.endaddr ~= 0 then local layersz = blit.endaddr - blit.addr local alignedheight = layersz / blit.pitch printf(", layersz=0x%x, alignedheight=%f", layersz, alignedheight) end printf("\n") layer = layer + 1 end printf("\n\n") end