/* * Copyright (C) 2015 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef IR3_NIR_H_ #define IR3_NIR_H_ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "compiler/shader_enums.h" #include "ir3_shader.h" bool ir3_nir_apply_trig_workarounds(nir_shader *shader); bool ir3_nir_lower_imul(nir_shader *shader); bool ir3_nir_lower_tg4_to_tex(nir_shader *shader); bool ir3_nir_lower_io_offsets(nir_shader *shader); bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader); bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader); bool ir3_nir_move_varying_inputs(nir_shader *shader); int ir3_nir_coord_offset(nir_ssa_def *ssa); bool ir3_nir_lower_tex_prefetch(nir_shader *shader); void ir3_nir_lower_to_explicit_output(nir_shader *shader, struct ir3_shader_variant *v, unsigned topology); void ir3_nir_lower_to_explicit_input(nir_shader *shader, struct ir3_shader_variant *v); void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v, unsigned topology); void ir3_nir_lower_tess_eval(nir_shader *shader, struct ir3_shader_variant *v, unsigned topology); void ir3_nir_lower_gs(nir_shader *shader); const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler); void ir3_optimize_loop(struct ir3_compiler *compiler, nir_shader *s); void ir3_nir_lower_io_to_temporaries(nir_shader *s); void ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s); void ir3_nir_post_finalize(struct ir3_compiler *compiler, nir_shader *s); void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s); void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v, struct ir3_const_state *const_state); bool ir3_nir_lower_load_constant(nir_shader *nir, struct ir3_shader_variant *v); void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v); bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v); bool ir3_nir_fixup_load_uniform(nir_shader *nir); nir_ssa_def *ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift); static inline nir_intrinsic_instr * ir3_bindless_resource(nir_src src) { if (!src.is_ssa) return NULL; if (src.ssa->parent_instr->type != nir_instr_type_intrinsic) return NULL; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr); if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3) return NULL; return intrin; } #endif /* IR3_NIR_H_ */