/* * Copyright © 2019 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/nir/nir_builder.h" #include "ir3_nir.h" /** * This pass lowers load_barycentric_at_offset to dsx.3d/dsy.3d and alu * instructions. */ static nir_ssa_def * load(nir_builder *b, unsigned ncomp, nir_intrinsic_op op) { nir_intrinsic_instr *load_size = nir_intrinsic_instr_create(b->shader, op); nir_ssa_dest_init(&load_size->instr, &load_size->dest, ncomp, 32, NULL); nir_builder_instr_insert(b, &load_size->instr); return &load_size->dest.ssa; } static nir_ssa_def * ir3_nir_lower_load_barycentric_at_offset_instr(nir_builder *b, nir_instr *instr, void *data) { nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); #define chan(var, c) nir_channel(b, var, c) nir_ssa_def *off = intr->src[0].ssa; nir_ssa_def *ij = load(b, 2, nir_intrinsic_load_barycentric_pixel); nir_ssa_def *s = load(b, 1, nir_intrinsic_load_size_ir3); s = nir_frcp(b, s); /* scaled ij with s as 3rd component: */ nir_ssa_def *sij = nir_vec3(b, nir_fmul(b, chan(ij, 0), s), nir_fmul(b, chan(ij, 1), s), s); nir_ssa_def *foo = nir_fddx(b, sij); nir_ssa_def *bar = nir_fddy(b, sij); if (b->shader->info.stage == MESA_SHADER_FRAGMENT) b->shader->info.fs.needs_quad_helper_invocations = true; nir_ssa_def *x, *y, *z, *i, *j; x = nir_ffma(b, chan(off, 0), chan(foo, 0), chan(sij, 0)); y = nir_ffma(b, chan(off, 0), chan(foo, 1), chan(sij, 1)); z = nir_ffma(b, chan(off, 0), chan(foo, 2), chan(sij, 2)); x = nir_ffma(b, chan(off, 1), chan(bar, 0), x); y = nir_ffma(b, chan(off, 1), chan(bar, 1), y); z = nir_ffma(b, chan(off, 1), chan(bar, 2), z); /* convert back into primitive space: */ z = nir_frcp(b, z); i = nir_fmul(b, z, x); j = nir_fmul(b, z, y); ij = nir_vec2(b, i, j); return ij; } static bool ir3_nir_lower_load_barycentric_at_offset_filter(const nir_instr *instr, const void *data) { return (instr->type == nir_instr_type_intrinsic && nir_instr_as_intrinsic(instr)->intrinsic == nir_intrinsic_load_barycentric_at_offset); } bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader) { debug_assert(shader->info.stage == MESA_SHADER_FRAGMENT); return nir_shader_lower_instructions( shader, ir3_nir_lower_load_barycentric_at_offset_filter, ir3_nir_lower_load_barycentric_at_offset_instr, NULL); }