/* * Copyright (C) 2021 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "ir3.h" /* Sometimes we can get unreachable blocks from NIR. In particular this happens * for blocks after an if where both sides end in a break/continue. These blocks * are then reachable only via the physical CFG. This pass deletes these blocks * and reroutes the physical edge past it. */ static void delete_block(struct ir3 *ir, struct ir3_block *block) { struct ir3_instruction *end = NULL; foreach_instr (instr, &block->instr_list) { if (instr->opc == OPC_END) { end = instr; break; } } /* The end block can be legitimately unreachable if the shader only exits via * discarding. ir3_legalize will then insert a branch to the end. Keep the * block around but delete all the other instructions and make the end not * take any sources, so that we don't have any dangling references to other * unreachable blocks. */ if (end) { foreach_instr_safe (instr, &block->instr_list) { if (instr != end) list_delinit(&instr->node); } end->srcs_count = 0; return; } for (unsigned i = 0; i < 2; i++) { struct ir3_block *succ = block->successors[i]; if (!succ) continue; unsigned pred_idx = ir3_block_get_pred_index(succ, block); /* If this isn't the last predecessor, we swap it with the last before * removing it. */ bool swap_pred = pred_idx != succ->predecessors_count - 1; foreach_instr (phi, &succ->instr_list) { if (phi->opc != OPC_META_PHI) break; if (swap_pred) phi->srcs[pred_idx] = phi->srcs[phi->srcs_count - 1]; phi->srcs_count--; } if (swap_pred) { succ->predecessors[pred_idx] = succ->predecessors[succ->predecessors_count - 1]; } succ->predecessors_count--; } for (unsigned i = 0; i < 2; i++) { struct ir3_block *succ = block->physical_successors[i]; if (!succ) continue; ir3_block_remove_physical_predecessor(succ, block); } if (block->physical_predecessors_count != 0) { /* There should be only one physical predecessor, for the fallthrough * edge. */ assert(block->physical_predecessors_count == 1); struct ir3_block *pred = block->physical_predecessors[0]; assert(block->node.next != &ir->block_list); struct ir3_block *next = LIST_ENTRY(struct ir3_block, block->node.next, node); if (pred->physical_successors[1] == block) pred->physical_successors[1] = next; else pred->physical_successors[0] = next; ir3_block_add_physical_predecessor(next, pred); } } bool ir3_remove_unreachable(struct ir3 *ir) { bool progress = false; foreach_block_safe (block, &ir->block_list) { if (block != ir3_start_block(ir) && block->predecessors_count == 0) { delete_block(ir, block); list_del(&block->node); progress = true; } } return progress; }