/* * Copyright 2019-2020 Valve Corporation * SPDX-License-Identifier: MIT * * Authors: * Jonathan Marek */ #include "tu_private.h" #include "tu_cs.h" #include "vk_format.h" #include "ir3/ir3_nir.h" #include "util/format_r11g11b10f.h" #include "util/format_rgb9e5.h" #include "util/format_srgb.h" #include "util/half_float.h" #include "compiler/nir/nir_builder.h" #include "tu_tracepoints.h" static uint32_t tu_pack_float32_for_unorm(float val, int bits) { return _mesa_lroundevenf(CLAMP(val, 0.0f, 1.0f) * (float) ((1 << bits) - 1)); } /* r2d_ = BLIT_OP_SCALE operations */ static enum a6xx_2d_ifmt format_to_ifmt(VkFormat format) { if (format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_X8_D24_UNORM_PACK32) return R2D_UNORM8; /* get_component_bits doesn't work with depth/stencil formats: */ if (format == VK_FORMAT_D16_UNORM || format == VK_FORMAT_D32_SFLOAT) return R2D_FLOAT32; if (format == VK_FORMAT_S8_UINT) return R2D_INT8; /* use the size of the red channel to find the corresponding "ifmt" */ bool is_int = vk_format_is_int(format); switch (vk_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, PIPE_SWIZZLE_X)) { case 4: case 5: case 8: return is_int ? R2D_INT8 : R2D_UNORM8; case 10: case 11: return is_int ? R2D_INT16 : R2D_FLOAT16; case 16: if (vk_format_is_float(format)) return R2D_FLOAT16; return is_int ? R2D_INT16 : R2D_FLOAT32; case 32: return is_int ? R2D_INT32 : R2D_FLOAT32; default: unreachable("bad format"); return 0; } } static void r2d_coords(struct tu_cs *cs, const VkOffset2D *dst, const VkOffset2D *src, const VkExtent2D *extent) { tu_cs_emit_regs(cs, A6XX_GRAS_2D_DST_TL(.x = dst->x, .y = dst->y), A6XX_GRAS_2D_DST_BR(.x = dst->x + extent->width - 1, .y = dst->y + extent->height - 1)); if (!src) return; tu_cs_emit_regs(cs, A6XX_GRAS_2D_SRC_TL_X(src->x), A6XX_GRAS_2D_SRC_BR_X(src->x + extent->width - 1), A6XX_GRAS_2D_SRC_TL_Y(src->y), A6XX_GRAS_2D_SRC_BR_Y(src->y + extent->height - 1)); } static void r2d_clear_value(struct tu_cs *cs, VkFormat format, const VkClearValue *val) { uint32_t clear_value[4] = {}; switch (format) { case VK_FORMAT_X8_D24_UNORM_PACK32: case VK_FORMAT_D24_UNORM_S8_UINT: /* cleared as r8g8b8a8_unorm using special format */ clear_value[0] = tu_pack_float32_for_unorm(val->depthStencil.depth, 24); clear_value[1] = clear_value[0] >> 8; clear_value[2] = clear_value[0] >> 16; clear_value[3] = val->depthStencil.stencil; break; case VK_FORMAT_D16_UNORM: case VK_FORMAT_D32_SFLOAT: /* R2D_FLOAT32 */ clear_value[0] = fui(val->depthStencil.depth); break; case VK_FORMAT_S8_UINT: clear_value[0] = val->depthStencil.stencil; break; case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32: /* cleared as UINT32 */ clear_value[0] = float3_to_rgb9e5(val->color.float32); break; default: assert(!vk_format_is_depth_or_stencil(format)); const struct util_format_description *desc = vk_format_description(format); enum a6xx_2d_ifmt ifmt = format_to_ifmt(format); assert(desc && (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN || format == VK_FORMAT_B10G11R11_UFLOAT_PACK32)); for (unsigned i = 0; i < desc->nr_channels; i++) { const struct util_format_channel_description *ch = &desc->channel[i]; if (ifmt == R2D_UNORM8) { float linear = val->color.float32[i]; if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && i < 3) linear = util_format_linear_to_srgb_float(val->color.float32[i]); if (ch->type == UTIL_FORMAT_TYPE_SIGNED) clear_value[i] = _mesa_lroundevenf(CLAMP(linear, -1.0f, 1.0f) * 127.0f); else clear_value[i] = tu_pack_float32_for_unorm(linear, 8); } else if (ifmt == R2D_FLOAT16) { clear_value[i] = _mesa_float_to_half(val->color.float32[i]); } else { assert(ifmt == R2D_FLOAT32 || ifmt == R2D_INT32 || ifmt == R2D_INT16 || ifmt == R2D_INT8); clear_value[i] = val->color.uint32[i]; } } break; } tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_SRC_SOLID_C0, 4); tu_cs_emit_array(cs, clear_value, 4); } static void r2d_src(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer, VkFilter filter) { uint32_t src_info = iview->SP_PS_2D_SRC_INFO; if (filter != VK_FILTER_NEAREST) src_info |= A6XX_SP_PS_2D_SRC_INFO_FILTER; tu_cs_emit_pkt4(cs, REG_A6XX_SP_PS_2D_SRC_INFO, 5); tu_cs_emit(cs, src_info); tu_cs_emit(cs, iview->SP_PS_2D_SRC_SIZE); tu_cs_image_ref_2d(cs, iview, layer, true); tu_cs_emit_pkt4(cs, REG_A6XX_SP_PS_2D_SRC_FLAGS, 3); tu_cs_image_flag_ref(cs, iview, layer); } static void r2d_src_stencil(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer, VkFilter filter) { tu_cs_emit_pkt4(cs, REG_A6XX_SP_PS_2D_SRC_INFO, 5); tu_cs_emit(cs, tu_image_view_stencil(iview, SP_PS_2D_SRC_INFO) & ~A6XX_SP_PS_2D_SRC_INFO_FLAGS); tu_cs_emit(cs, iview->SP_PS_2D_SRC_SIZE); tu_cs_emit_qw(cs, iview->stencil_base_addr + iview->stencil_layer_size * layer); /* SP_PS_2D_SRC_PITCH has shifted pitch field */ tu_cs_emit(cs, iview->stencil_PITCH << 9); } static void r2d_src_buffer(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat vk_format, uint64_t va, uint32_t pitch, uint32_t width, uint32_t height) { struct tu_native_format format = tu6_format_texture(vk_format, TILE6_LINEAR); tu_cs_emit_regs(cs, A6XX_SP_PS_2D_SRC_INFO( .color_format = format.fmt, .color_swap = format.swap, .srgb = vk_format_is_srgb(vk_format), .unk20 = 1, .unk22 = 1), A6XX_SP_PS_2D_SRC_SIZE(.width = width, .height = height), A6XX_SP_PS_2D_SRC(.qword = va), A6XX_SP_PS_2D_SRC_PITCH(.pitch = pitch)); } static void r2d_dst(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_INFO, 4); tu_cs_emit(cs, iview->RB_2D_DST_INFO); tu_cs_image_ref_2d(cs, iview, layer, false); tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_FLAGS, 3); tu_cs_image_flag_ref(cs, iview, layer); } static void r2d_dst_stencil(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_DST_INFO, 4); tu_cs_emit(cs, tu_image_view_stencil(iview, RB_2D_DST_INFO) & ~A6XX_RB_2D_DST_INFO_FLAGS); tu_cs_emit_qw(cs, iview->stencil_base_addr + iview->stencil_layer_size * layer); tu_cs_emit(cs, iview->stencil_PITCH); } static void r2d_dst_buffer(struct tu_cs *cs, VkFormat vk_format, uint64_t va, uint32_t pitch) { struct tu_native_format format = tu6_format_color(vk_format, TILE6_LINEAR); tu_cs_emit_regs(cs, A6XX_RB_2D_DST_INFO( .color_format = format.fmt, .color_swap = format.swap, .srgb = vk_format_is_srgb(vk_format)), A6XX_RB_2D_DST(.qword = va), A6XX_RB_2D_DST_PITCH(pitch)); } static void r2d_setup_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat vk_format, VkImageAspectFlags aspect_mask, unsigned blit_param, bool clear, bool ubwc, bool scissor) { enum a6xx_format format = tu6_base_format(vk_format); enum a6xx_2d_ifmt ifmt = format_to_ifmt(vk_format); uint32_t unknown_8c01 = 0; if ((vk_format == VK_FORMAT_D24_UNORM_S8_UINT || vk_format == VK_FORMAT_X8_D24_UNORM_PACK32) && ubwc) { format = FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8; } /* note: the only format with partial clearing is D24S8 */ if (vk_format == VK_FORMAT_D24_UNORM_S8_UINT) { /* preserve stencil channel */ if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) unknown_8c01 = 0x08000041; /* preserve depth channels */ if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) unknown_8c01 = 0x00084001; } tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_UNKNOWN_8C01, 1); tu_cs_emit(cs, unknown_8c01); uint32_t blit_cntl = A6XX_RB_2D_BLIT_CNTL( .scissor = scissor, .rotate = blit_param, .solid_color = clear, .d24s8 = format == FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 && !clear, .color_format = format, .mask = 0xf, .ifmt = vk_format_is_srgb(vk_format) ? R2D_UNORM8_SRGB : ifmt, ).value; tu_cs_emit_pkt4(cs, REG_A6XX_RB_2D_BLIT_CNTL, 1); tu_cs_emit(cs, blit_cntl); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_2D_BLIT_CNTL, 1); tu_cs_emit(cs, blit_cntl); if (format == FMT6_10_10_10_2_UNORM_DEST) format = FMT6_16_16_16_16_FLOAT; tu_cs_emit_regs(cs, A6XX_SP_2D_DST_FORMAT( .sint = vk_format_is_sint(vk_format), .uint = vk_format_is_uint(vk_format), .color_format = format, .srgb = vk_format_is_srgb(vk_format), .mask = 0xf)); } static void r2d_setup(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat vk_format, VkImageAspectFlags aspect_mask, unsigned blit_param, bool clear, bool ubwc, VkSampleCountFlagBits samples) { assert(samples == VK_SAMPLE_COUNT_1_BIT); tu_emit_cache_flush_ccu(cmd, cs, TU_CMD_CCU_SYSMEM); r2d_setup_common(cmd, cs, vk_format, aspect_mask, blit_param, clear, ubwc, false); } static void r2d_teardown(struct tu_cmd_buffer *cmd, struct tu_cs *cs) { /* nothing to do here */ } static void r2d_run(struct tu_cmd_buffer *cmd, struct tu_cs *cs) { tu_cs_emit_pkt7(cs, CP_BLIT, 1); tu_cs_emit(cs, CP_BLIT_0_OP(BLIT_OP_SCALE)); } /* r3d_ = shader path operations */ static nir_ssa_def * load_const(nir_builder *b, unsigned base, unsigned components) { return nir_load_uniform(b, components, 32, nir_imm_int(b, 0), .base = base); } static nir_shader * build_blit_vs_shader(void) { nir_builder _b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "blit vs"); nir_builder *b = &_b; nir_variable *out_pos = nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(), "gl_Position"); out_pos->data.location = VARYING_SLOT_POS; nir_ssa_def *vert0_pos = load_const(b, 0, 2); nir_ssa_def *vert1_pos = load_const(b, 4, 2); nir_ssa_def *vertex = nir_load_vertex_id(b); nir_ssa_def *pos = nir_bcsel(b, nir_i2b1(b, vertex), vert1_pos, vert0_pos); pos = nir_vec4(b, nir_channel(b, pos, 0), nir_channel(b, pos, 1), nir_imm_float(b, 0.0), nir_imm_float(b, 1.0)); nir_store_var(b, out_pos, pos, 0xf); nir_variable *out_coords = nir_variable_create(b->shader, nir_var_shader_out, glsl_vec_type(3), "coords"); out_coords->data.location = VARYING_SLOT_VAR0; nir_ssa_def *vert0_coords = load_const(b, 2, 2); nir_ssa_def *vert1_coords = load_const(b, 6, 2); /* Only used with "z scale" blit path which uses a 3d texture */ nir_ssa_def *z_coord = load_const(b, 8, 1); nir_ssa_def *coords = nir_bcsel(b, nir_i2b1(b, vertex), vert1_coords, vert0_coords); coords = nir_vec3(b, nir_channel(b, coords, 0), nir_channel(b, coords, 1), z_coord); nir_store_var(b, out_coords, coords, 0x7); return b->shader; } static nir_shader * build_clear_vs_shader(void) { nir_builder _b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "blit vs"); nir_builder *b = &_b; nir_variable *out_pos = nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(), "gl_Position"); out_pos->data.location = VARYING_SLOT_POS; nir_ssa_def *vert0_pos = load_const(b, 0, 2); nir_ssa_def *vert1_pos = load_const(b, 4, 2); /* c0.z is used to clear depth */ nir_ssa_def *depth = load_const(b, 2, 1); nir_ssa_def *vertex = nir_load_vertex_id(b); nir_ssa_def *pos = nir_bcsel(b, nir_i2b1(b, vertex), vert1_pos, vert0_pos); pos = nir_vec4(b, nir_channel(b, pos, 0), nir_channel(b, pos, 1), depth, nir_imm_float(b, 1.0)); nir_store_var(b, out_pos, pos, 0xf); nir_variable *out_layer = nir_variable_create(b->shader, nir_var_shader_out, glsl_uint_type(), "gl_Layer"); out_layer->data.location = VARYING_SLOT_LAYER; nir_ssa_def *layer = load_const(b, 3, 1); nir_store_var(b, out_layer, layer, 1); return b->shader; } static nir_shader * build_blit_fs_shader(bool zscale) { nir_builder _b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, zscale ? "zscale blit fs" : "blit fs"); nir_builder *b = &_b; nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(), "color0"); out_color->data.location = FRAG_RESULT_DATA0; unsigned coord_components = zscale ? 3 : 2; nir_variable *in_coords = nir_variable_create(b->shader, nir_var_shader_in, glsl_vec_type(coord_components), "coords"); in_coords->data.location = VARYING_SLOT_VAR0; nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); /* Note: since we're just copying data, we rely on the HW ignoring the * dest_type. */ tex->dest_type = nir_type_int32; tex->is_array = false; tex->is_shadow = false; tex->sampler_dim = zscale ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D; tex->texture_index = 0; tex->sampler_index = 0; b->shader->info.num_textures = 1; BITSET_SET(b->shader->info.textures_used, 0); tex->src[0].src_type = nir_tex_src_coord; tex->src[0].src = nir_src_for_ssa(nir_load_var(b, in_coords)); tex->coord_components = coord_components; nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); nir_builder_instr_insert(b, &tex->instr); nir_store_var(b, out_color, &tex->dest.ssa, 0xf); return b->shader; } /* We can only read multisample textures via txf_ms, so we need a separate * variant for them. */ static nir_shader * build_ms_copy_fs_shader(void) { nir_builder _b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "multisample copy fs"); nir_builder *b = &_b; nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(), "color0"); out_color->data.location = FRAG_RESULT_DATA0; nir_variable *in_coords = nir_variable_create(b->shader, nir_var_shader_in, glsl_vec_type(2), "coords"); in_coords->data.location = VARYING_SLOT_VAR0; nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); tex->op = nir_texop_txf_ms; /* Note: since we're just copying data, we rely on the HW ignoring the * dest_type. */ tex->dest_type = nir_type_int32; tex->is_array = false; tex->is_shadow = false; tex->sampler_dim = GLSL_SAMPLER_DIM_MS; tex->texture_index = 0; tex->sampler_index = 0; b->shader->info.num_textures = 1; BITSET_SET(b->shader->info.textures_used, 0); BITSET_SET(b->shader->info.textures_used_by_txf, 0); nir_ssa_def *coord = nir_f2i32(b, nir_load_var(b, in_coords)); tex->src[0].src_type = nir_tex_src_coord; tex->src[0].src = nir_src_for_ssa(coord); tex->coord_components = 2; tex->src[1].src_type = nir_tex_src_ms_index; tex->src[1].src = nir_src_for_ssa(nir_load_sample_id(b)); nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); nir_builder_instr_insert(b, &tex->instr); nir_store_var(b, out_color, &tex->dest.ssa, 0xf); return b->shader; } static nir_shader * build_clear_fs_shader(unsigned mrts) { nir_builder _b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "mrt%u clear fs", mrts); nir_builder *b = &_b; for (unsigned i = 0; i < mrts; i++) { nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(), "color"); out_color->data.location = FRAG_RESULT_DATA0 + i; nir_ssa_def *color = load_const(b, 4 * i, 4); nir_store_var(b, out_color, color, 0xf); } return b->shader; } static void compile_shader(struct tu_device *dev, struct nir_shader *nir, unsigned consts, unsigned *offset, enum global_shader idx) { nir->options = ir3_get_compiler_options(dev->compiler); nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, nir->info.stage); nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, nir->info.stage); ir3_finalize_nir(dev->compiler, nir); struct ir3_shader *sh = ir3_shader_from_nir(dev->compiler, nir, align(consts, 4), NULL); struct ir3_shader_key key = {}; bool created; struct ir3_shader_variant *so = ir3_shader_get_variant(sh, &key, false, false, &created); struct tu6_global *global = dev->global_bo.map; assert(*offset + so->info.sizedwords <= ARRAY_SIZE(global->shaders)); dev->global_shaders[idx] = so; memcpy(&global->shaders[*offset], so->bin, sizeof(uint32_t) * so->info.sizedwords); dev->global_shader_va[idx] = dev->global_bo.iova + gb_offset(shaders[*offset]); *offset += align(so->info.sizedwords, 32); } void tu_init_clear_blit_shaders(struct tu_device *dev) { unsigned offset = 0; compile_shader(dev, build_blit_vs_shader(), 3, &offset, GLOBAL_SH_VS_BLIT); compile_shader(dev, build_clear_vs_shader(), 2, &offset, GLOBAL_SH_VS_CLEAR); compile_shader(dev, build_blit_fs_shader(false), 0, &offset, GLOBAL_SH_FS_BLIT); compile_shader(dev, build_blit_fs_shader(true), 0, &offset, GLOBAL_SH_FS_BLIT_ZSCALE); compile_shader(dev, build_ms_copy_fs_shader(), 0, &offset, GLOBAL_SH_FS_COPY_MS); for (uint32_t num_rts = 0; num_rts <= MAX_RTS; num_rts++) { compile_shader(dev, build_clear_fs_shader(num_rts), num_rts, &offset, GLOBAL_SH_FS_CLEAR0 + num_rts); } } void tu_destroy_clear_blit_shaders(struct tu_device *dev) { for (unsigned i = 0; i < GLOBAL_SH_COUNT; i++) { if (dev->global_shaders[i]) ir3_shader_destroy(dev->global_shaders[i]->shader); } } static void r3d_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, bool blit, uint32_t rts_mask, bool z_scale, VkSampleCountFlagBits samples) { enum global_shader vs_id = blit ? GLOBAL_SH_VS_BLIT : GLOBAL_SH_VS_CLEAR; struct ir3_shader_variant *vs = cmd->device->global_shaders[vs_id]; uint64_t vs_iova = cmd->device->global_shader_va[vs_id]; enum global_shader fs_id = GLOBAL_SH_FS_BLIT; if (z_scale) fs_id = GLOBAL_SH_FS_BLIT_ZSCALE; else if (samples != VK_SAMPLE_COUNT_1_BIT) fs_id = GLOBAL_SH_FS_COPY_MS; unsigned num_rts = util_bitcount(rts_mask); if (!blit) fs_id = GLOBAL_SH_FS_CLEAR0 + num_rts; struct ir3_shader_variant *fs = cmd->device->global_shaders[fs_id]; uint64_t fs_iova = cmd->device->global_shader_va[fs_id]; tu_cs_emit_regs(cs, A6XX_HLSQ_INVALIDATE_CMD( .vs_state = true, .hs_state = true, .ds_state = true, .gs_state = true, .fs_state = true, .cs_state = true, .gfx_ibo = true, .cs_ibo = true, .gfx_shared_const = true, .gfx_bindless = 0x1f, .cs_bindless = 0x1f)); tu6_emit_xs_config(cs, MESA_SHADER_VERTEX, vs); tu6_emit_xs_config(cs, MESA_SHADER_TESS_CTRL, NULL); tu6_emit_xs_config(cs, MESA_SHADER_TESS_EVAL, NULL); tu6_emit_xs_config(cs, MESA_SHADER_GEOMETRY, NULL); tu6_emit_xs_config(cs, MESA_SHADER_FRAGMENT, fs); struct tu_pvtmem_config pvtmem = {}; tu6_emit_xs(cs, MESA_SHADER_VERTEX, vs, &pvtmem, vs_iova); tu6_emit_xs(cs, MESA_SHADER_FRAGMENT, fs, &pvtmem, fs_iova); tu_cs_emit_regs(cs, A6XX_PC_PRIMITIVE_CNTL_0()); tu_cs_emit_regs(cs, A6XX_VFD_CONTROL_0()); if (cmd->device->physical_device->info->a6xx.has_cp_reg_write) { /* Copy what the blob does here. This will emit an extra 0x3f * CP_EVENT_WRITE when multiview is disabled. I'm not exactly sure what * this is working around yet. */ tu_cs_emit_pkt7(cs, CP_REG_WRITE, 3); tu_cs_emit(cs, CP_REG_WRITE_0_TRACKER(UNK_EVENT_WRITE)); tu_cs_emit(cs, REG_A6XX_PC_MULTIVIEW_CNTL); tu_cs_emit(cs, 0); } else { tu_cs_emit_regs(cs, A6XX_PC_MULTIVIEW_CNTL()); } tu_cs_emit_regs(cs, A6XX_VFD_MULTIVIEW_CNTL()); tu6_emit_vpc(cs, vs, NULL, NULL, NULL, fs, 0); /* REPL_MODE for varying with RECTLIST (2 vertices only) */ tu_cs_emit_regs(cs, A6XX_VPC_VARYING_INTERP_MODE(0, 0)); tu_cs_emit_regs(cs, A6XX_VPC_VARYING_PS_REPL_MODE(0, 2 << 2 | 1 << 0)); tu6_emit_fs_inputs(cs, fs); tu_cs_emit_regs(cs, A6XX_GRAS_CL_CNTL( .persp_division_disable = 1, .vp_xform_disable = 1, .vp_clip_code_ignore = 1, .clip_disable = 1)); tu_cs_emit_regs(cs, A6XX_GRAS_SU_CNTL()); // XXX msaa enable? tu_cs_emit_regs(cs, A6XX_PC_RASTER_CNTL()); tu_cs_emit_regs(cs, A6XX_VPC_UNKNOWN_9107()); tu_cs_emit_regs(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL(0, .x = 0, .y = 0), A6XX_GRAS_SC_VIEWPORT_SCISSOR_BR(0, .x = 0x7fff, .y = 0x7fff)); tu_cs_emit_regs(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL(0, .x = 0, .y = 0), A6XX_GRAS_SC_SCREEN_SCISSOR_BR(0, .x = 0x7fff, .y = 0x7fff)); tu_cs_emit_regs(cs, A6XX_VFD_INDEX_OFFSET(), A6XX_VFD_INSTANCE_START_OFFSET()); if (rts_mask) { unsigned rts_count = util_last_bit(rts_mask); tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), rts_count); unsigned rt = 0; for (unsigned i = 0; i < rts_count; i++) { unsigned regid = 0; if (rts_mask & (1u << i)) regid = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + rt++); tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(regid)); } } cmd->state.line_mode = RECTANGULAR; tu6_emit_msaa(cs, samples, cmd->state.line_mode); } static void r3d_coords_raw(struct tu_cs *cs, const float *coords) { tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_GEOM, 3 + 8); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) | CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(SB6_VS_SHADER) | CP_LOAD_STATE6_0_NUM_UNIT(2)); tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0)); tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0)); tu_cs_emit_array(cs, (const uint32_t *) coords, 8); } /* z coordinate for "z scale" blit path which uses a 3d texture */ static void r3d_coord_z(struct tu_cs *cs, float z) { tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_GEOM, 3 + 4); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(2) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) | CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(SB6_VS_SHADER) | CP_LOAD_STATE6_0_NUM_UNIT(1)); tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0)); tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0)); tu_cs_emit(cs, fui(z)); tu_cs_emit(cs, 0); tu_cs_emit(cs, 0); tu_cs_emit(cs, 0); } static void r3d_coords(struct tu_cs *cs, const VkOffset2D *dst, const VkOffset2D *src, const VkExtent2D *extent) { int32_t src_x1 = src ? src->x : 0; int32_t src_y1 = src ? src->y : 0; r3d_coords_raw(cs, (float[]) { dst->x, dst->y, src_x1, src_y1, dst->x + extent->width, dst->y + extent->height, src_x1 + extent->width, src_y1 + extent->height, }); } static void r3d_clear_value(struct tu_cs *cs, VkFormat format, const VkClearValue *val) { tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_FRAG, 3 + 4); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) | CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER) | CP_LOAD_STATE6_0_NUM_UNIT(1)); tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0)); tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0)); switch (format) { case VK_FORMAT_X8_D24_UNORM_PACK32: case VK_FORMAT_D24_UNORM_S8_UINT: { /* cleared as r8g8b8a8_unorm using special format */ uint32_t tmp = tu_pack_float32_for_unorm(val->depthStencil.depth, 24); tu_cs_emit(cs, fui((tmp & 0xff) / 255.0f)); tu_cs_emit(cs, fui((tmp >> 8 & 0xff) / 255.0f)); tu_cs_emit(cs, fui((tmp >> 16 & 0xff) / 255.0f)); tu_cs_emit(cs, fui((val->depthStencil.stencil & 0xff) / 255.0f)); } break; case VK_FORMAT_D16_UNORM: case VK_FORMAT_D32_SFLOAT: tu_cs_emit(cs, fui(val->depthStencil.depth)); tu_cs_emit(cs, 0); tu_cs_emit(cs, 0); tu_cs_emit(cs, 0); break; case VK_FORMAT_S8_UINT: tu_cs_emit(cs, val->depthStencil.stencil & 0xff); tu_cs_emit(cs, 0); tu_cs_emit(cs, 0); tu_cs_emit(cs, 0); break; default: /* as color formats use clear value as-is */ assert(!vk_format_is_depth_or_stencil(format)); tu_cs_emit_array(cs, val->color.uint32, 4); break; } } static void r3d_src_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const uint32_t *tex_const, uint32_t offset_base, uint32_t offset_ubwc, VkFilter filter) { struct tu_cs_memory texture = { }; VkResult result = tu_cs_alloc(&cmd->sub_cs, 2, /* allocate space for a sampler too */ A6XX_TEX_CONST_DWORDS, &texture); if (result != VK_SUCCESS) { cmd->record_result = result; return; } memcpy(texture.map, tex_const, A6XX_TEX_CONST_DWORDS * 4); /* patch addresses for layer offset */ *(uint64_t*) (texture.map + 4) += offset_base; uint64_t ubwc_addr = (texture.map[7] | (uint64_t) texture.map[8] << 32) + offset_ubwc; texture.map[7] = ubwc_addr; texture.map[8] = ubwc_addr >> 32; texture.map[A6XX_TEX_CONST_DWORDS + 0] = A6XX_TEX_SAMP_0_XY_MAG(tu6_tex_filter(filter, false)) | A6XX_TEX_SAMP_0_XY_MIN(tu6_tex_filter(filter, false)) | A6XX_TEX_SAMP_0_WRAP_S(A6XX_TEX_CLAMP_TO_EDGE) | A6XX_TEX_SAMP_0_WRAP_T(A6XX_TEX_CLAMP_TO_EDGE) | A6XX_TEX_SAMP_0_WRAP_R(A6XX_TEX_CLAMP_TO_EDGE) | 0x60000; /* XXX used by blob, doesn't seem necessary */ texture.map[A6XX_TEX_CONST_DWORDS + 1] = 0x1 | /* XXX used by blob, doesn't seem necessary */ A6XX_TEX_SAMP_1_UNNORM_COORDS | A6XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR; texture.map[A6XX_TEX_CONST_DWORDS + 2] = 0; texture.map[A6XX_TEX_CONST_DWORDS + 3] = 0; tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_FRAG, 3); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) | CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX) | CP_LOAD_STATE6_0_NUM_UNIT(1)); tu_cs_emit_qw(cs, texture.iova + A6XX_TEX_CONST_DWORDS * 4); tu_cs_emit_regs(cs, A6XX_SP_FS_TEX_SAMP(.qword = texture.iova + A6XX_TEX_CONST_DWORDS * 4)); tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_FRAG, 3); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) | CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_TEX) | CP_LOAD_STATE6_0_NUM_UNIT(1)); tu_cs_emit_qw(cs, texture.iova); tu_cs_emit_regs(cs, A6XX_SP_FS_TEX_CONST(.qword = texture.iova)); tu_cs_emit_regs(cs, A6XX_SP_FS_TEX_COUNT(1)); } static void r3d_src(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer, VkFilter filter) { r3d_src_common(cmd, cs, iview->descriptor, iview->layer_size * layer, iview->ubwc_layer_size * layer, filter); } static void r3d_src_buffer(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat vk_format, uint64_t va, uint32_t pitch, uint32_t width, uint32_t height) { uint32_t desc[A6XX_TEX_CONST_DWORDS]; struct tu_native_format format = tu6_format_texture(vk_format, TILE6_LINEAR); desc[0] = COND(vk_format_is_srgb(vk_format), A6XX_TEX_CONST_0_SRGB) | A6XX_TEX_CONST_0_FMT(format.fmt) | A6XX_TEX_CONST_0_SWAP(format.swap) | A6XX_TEX_CONST_0_SWIZ_X(A6XX_TEX_X) | // XXX to swizzle into .w for stencil buffer_to_image A6XX_TEX_CONST_0_SWIZ_Y(vk_format == VK_FORMAT_R8_UNORM ? A6XX_TEX_X : A6XX_TEX_Y) | A6XX_TEX_CONST_0_SWIZ_Z(vk_format == VK_FORMAT_R8_UNORM ? A6XX_TEX_X : A6XX_TEX_Z) | A6XX_TEX_CONST_0_SWIZ_W(vk_format == VK_FORMAT_R8_UNORM ? A6XX_TEX_X : A6XX_TEX_W); desc[1] = A6XX_TEX_CONST_1_WIDTH(width) | A6XX_TEX_CONST_1_HEIGHT(height); desc[2] = A6XX_TEX_CONST_2_PITCH(pitch) | A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D); desc[3] = 0; desc[4] = va; desc[5] = va >> 32; for (uint32_t i = 6; i < A6XX_TEX_CONST_DWORDS; i++) desc[i] = 0; r3d_src_common(cmd, cs, desc, 0, 0, VK_FILTER_NEAREST); } static void r3d_src_gmem(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, VkFormat format, uint32_t gmem_offset, uint32_t cpp) { uint32_t desc[A6XX_TEX_CONST_DWORDS]; memcpy(desc, iview->descriptor, sizeof(desc)); /* patch the format so that depth/stencil get the right format */ desc[0] &= ~A6XX_TEX_CONST_0_FMT__MASK; desc[0] |= A6XX_TEX_CONST_0_FMT(tu6_format_texture(format, TILE6_2).fmt); /* patched for gmem */ desc[0] &= ~(A6XX_TEX_CONST_0_SWAP__MASK | A6XX_TEX_CONST_0_TILE_MODE__MASK); desc[0] |= A6XX_TEX_CONST_0_TILE_MODE(TILE6_2); desc[2] = A6XX_TEX_CONST_2_TYPE(A6XX_TEX_2D) | A6XX_TEX_CONST_2_PITCH(cmd->state.framebuffer->tile0.width * cpp); desc[3] = 0; desc[4] = cmd->device->physical_device->gmem_base + gmem_offset; desc[5] = A6XX_TEX_CONST_5_DEPTH(1); for (unsigned i = 6; i < A6XX_TEX_CONST_DWORDS; i++) desc[i] = 0; r3d_src_common(cmd, cs, desc, 0, 0, VK_FILTER_NEAREST); } static void r3d_dst(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_BUF_INFO(0), 6); tu_cs_emit(cs, iview->RB_MRT_BUF_INFO); tu_cs_image_ref(cs, iview, layer); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_FLAG_BUFFER(0), 3); tu_cs_image_flag_ref(cs, iview, layer); tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL(.flag_mrts = iview->ubwc_enabled)); } static void r3d_dst_stencil(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_BUF_INFO(0), 6); tu_cs_emit(cs, tu_image_view_stencil(iview, RB_MRT_BUF_INFO)); tu_cs_image_stencil_ref(cs, iview, layer); tu_cs_emit(cs, 0); tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL()); } static void r3d_dst_buffer(struct tu_cs *cs, VkFormat vk_format, uint64_t va, uint32_t pitch) { struct tu_native_format format = tu6_format_color(vk_format, TILE6_LINEAR); tu_cs_emit_regs(cs, A6XX_RB_MRT_BUF_INFO(0, .color_format = format.fmt, .color_swap = format.swap), A6XX_RB_MRT_PITCH(0, pitch), A6XX_RB_MRT_ARRAY_PITCH(0, 0), A6XX_RB_MRT_BASE(0, .qword = va), A6XX_RB_MRT_BASE_GMEM(0, 0)); tu_cs_emit_regs(cs, A6XX_RB_RENDER_CNTL()); } static uint8_t aspect_write_mask(VkFormat vk_format, VkImageAspectFlags aspect_mask) { uint8_t mask = 0xf; assert(aspect_mask); /* note: the only format with partial writing is D24S8, * clear/blit uses the _AS_R8G8B8A8 format to access it */ if (vk_format == VK_FORMAT_D24_UNORM_S8_UINT) { if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) mask = 0x7; if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) mask = 0x8; } return mask; } static void r3d_setup(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat vk_format, VkImageAspectFlags aspect_mask, unsigned blit_param, bool clear, bool ubwc, VkSampleCountFlagBits samples) { enum a6xx_format format = tu6_base_format(vk_format); if ((vk_format == VK_FORMAT_D24_UNORM_S8_UINT || vk_format == VK_FORMAT_X8_D24_UNORM_PACK32) && ubwc) { format = FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8; } if (!cmd->state.pass) { tu_emit_cache_flush_ccu(cmd, cs, TU_CMD_CCU_SYSMEM); tu6_emit_window_scissor(cs, 0, 0, 0x3fff, 0x3fff); } tu_cs_emit_regs(cs, A6XX_GRAS_BIN_CONTROL(.dword = 0xc00000)); tu_cs_emit_regs(cs, A6XX_RB_BIN_CONTROL(.dword = 0xc00000)); r3d_common(cmd, cs, !clear, 1, blit_param, samples); tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2); tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) | A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) | 0xfc000000); tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(1)); tu_cs_emit_regs(cs, A6XX_RB_FS_OUTPUT_CNTL0(), A6XX_RB_FS_OUTPUT_CNTL1(.mrt = 1)); tu_cs_emit_regs(cs, A6XX_SP_BLEND_CNTL()); tu_cs_emit_regs(cs, A6XX_RB_BLEND_CNTL(.sample_mask = 0xffff)); tu_cs_emit_regs(cs, A6XX_RB_DEPTH_PLANE_CNTL()); tu_cs_emit_regs(cs, A6XX_RB_DEPTH_CNTL()); tu_cs_emit_regs(cs, A6XX_GRAS_SU_DEPTH_PLANE_CNTL()); tu_cs_emit_regs(cs, A6XX_RB_STENCIL_CONTROL()); tu_cs_emit_regs(cs, A6XX_RB_STENCILMASK()); tu_cs_emit_regs(cs, A6XX_RB_STENCILWRMASK()); tu_cs_emit_regs(cs, A6XX_RB_STENCILREF()); tu_cs_emit_regs(cs, A6XX_RB_RENDER_COMPONENTS(.rt0 = 0xf)); tu_cs_emit_regs(cs, A6XX_SP_FS_RENDER_COMPONENTS(.rt0 = 0xf)); tu_cs_emit_regs(cs, A6XX_SP_FS_MRT_REG(0, .color_format = format, .color_sint = vk_format_is_sint(vk_format), .color_uint = vk_format_is_uint(vk_format))); tu_cs_emit_regs(cs, A6XX_RB_MRT_CONTROL(0, .component_enable = aspect_write_mask(vk_format, aspect_mask))); tu_cs_emit_regs(cs, A6XX_RB_SRGB_CNTL(vk_format_is_srgb(vk_format))); tu_cs_emit_regs(cs, A6XX_SP_SRGB_CNTL(vk_format_is_srgb(vk_format))); tu_cs_emit_regs(cs, A6XX_GRAS_LRZ_CNTL(0)); tu_cs_emit_regs(cs, A6XX_RB_LRZ_CNTL(0)); tu_cs_emit_write_reg(cs, REG_A6XX_GRAS_SC_CNTL, A6XX_GRAS_SC_CNTL_CCUSINGLECACHELINESIZE(2)); if (cmd->state.predication_active) { tu_cs_emit_pkt7(cs, CP_DRAW_PRED_ENABLE_LOCAL, 1); tu_cs_emit(cs, 0); } } static void r3d_run(struct tu_cmd_buffer *cmd, struct tu_cs *cs) { tu_cs_emit_pkt7(cs, CP_DRAW_INDX_OFFSET, 3); tu_cs_emit(cs, CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(DI_PT_RECTLIST) | CP_DRAW_INDX_OFFSET_0_SOURCE_SELECT(DI_SRC_SEL_AUTO_INDEX) | CP_DRAW_INDX_OFFSET_0_VIS_CULL(IGNORE_VISIBILITY)); tu_cs_emit(cs, 1); /* instance count */ tu_cs_emit(cs, 2); /* vertex count */ } static void r3d_teardown(struct tu_cmd_buffer *cmd, struct tu_cs *cs) { if (cmd->state.predication_active) { tu_cs_emit_pkt7(cs, CP_DRAW_PRED_ENABLE_LOCAL, 1); tu_cs_emit(cs, 1); } } /* blit ops - common interface for 2d/shader paths */ struct blit_ops { void (*coords)(struct tu_cs *cs, const VkOffset2D *dst, const VkOffset2D *src, const VkExtent2D *extent); void (*clear_value)(struct tu_cs *cs, VkFormat format, const VkClearValue *val); void (*src)( struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer, VkFilter filter); void (*src_buffer)(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat vk_format, uint64_t va, uint32_t pitch, uint32_t width, uint32_t height); void (*dst)(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer); void (*dst_buffer)(struct tu_cs *cs, VkFormat vk_format, uint64_t va, uint32_t pitch); void (*setup)(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat vk_format, VkImageAspectFlags aspect_mask, unsigned blit_param, /* CmdBlitImage: rotation in 2D path and z scaling in 3D path */ bool clear, bool ubwc, VkSampleCountFlagBits samples); void (*run)(struct tu_cmd_buffer *cmd, struct tu_cs *cs); void (*teardown)(struct tu_cmd_buffer *cmd, struct tu_cs *cs); }; static const struct blit_ops r2d_ops = { .coords = r2d_coords, .clear_value = r2d_clear_value, .src = r2d_src, .src_buffer = r2d_src_buffer, .dst = r2d_dst, .dst_buffer = r2d_dst_buffer, .setup = r2d_setup, .run = r2d_run, .teardown = r2d_teardown, }; static const struct blit_ops r3d_ops = { .coords = r3d_coords, .clear_value = r3d_clear_value, .src = r3d_src, .src_buffer = r3d_src_buffer, .dst = r3d_dst, .dst_buffer = r3d_dst_buffer, .setup = r3d_setup, .run = r3d_run, .teardown = r3d_teardown, }; /* passthrough set coords from 3D extents */ static void coords(const struct blit_ops *ops, struct tu_cs *cs, const VkOffset3D *dst, const VkOffset3D *src, const VkExtent3D *extent) { ops->coords(cs, (const VkOffset2D*) dst, (const VkOffset2D*) src, (const VkExtent2D*) extent); } /* Decides the VK format to treat our data as for a memcpy-style blit. We have * to be a bit careful because we have to pick a format with matching UBWC * compression behavior, so no just returning R8_UINT/R16_UINT/R32_UINT for * everything. */ static VkFormat copy_format(VkFormat format, VkImageAspectFlags aspect_mask, bool copy_buffer) { if (vk_format_is_compressed(format)) { switch (vk_format_get_blocksize(format)) { case 1: return VK_FORMAT_R8_UINT; case 2: return VK_FORMAT_R16_UINT; case 4: return VK_FORMAT_R32_UINT; case 8: return VK_FORMAT_R32G32_UINT; case 16:return VK_FORMAT_R32G32B32A32_UINT; default: unreachable("unhandled format size"); } } switch (format) { /* For SNORM formats, copy them as the equivalent UNORM format. If we treat * them as snorm then the 0x80 (-1.0 snorm8) value will get clamped to 0x81 * (also -1.0), when we're supposed to be memcpying the bits. See * https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2917 for discussion. */ case VK_FORMAT_R8_SNORM: return VK_FORMAT_R8_UNORM; case VK_FORMAT_R8G8_SNORM: return VK_FORMAT_R8G8_UNORM; case VK_FORMAT_R8G8B8_SNORM: return VK_FORMAT_R8G8B8_UNORM; case VK_FORMAT_B8G8R8_SNORM: return VK_FORMAT_B8G8R8_UNORM; case VK_FORMAT_R8G8B8A8_SNORM: return VK_FORMAT_R8G8B8A8_UNORM; case VK_FORMAT_B8G8R8A8_SNORM: return VK_FORMAT_B8G8R8A8_UNORM; case VK_FORMAT_A8B8G8R8_SNORM_PACK32: return VK_FORMAT_A8B8G8R8_UNORM_PACK32; case VK_FORMAT_A2R10G10B10_SNORM_PACK32: return VK_FORMAT_A2R10G10B10_UNORM_PACK32; case VK_FORMAT_A2B10G10R10_SNORM_PACK32: return VK_FORMAT_A2B10G10R10_UNORM_PACK32; case VK_FORMAT_R16_SNORM: return VK_FORMAT_R16_UNORM; case VK_FORMAT_R16G16_SNORM: return VK_FORMAT_R16G16_UNORM; case VK_FORMAT_R16G16B16_SNORM: return VK_FORMAT_R16G16B16_UNORM; case VK_FORMAT_R16G16B16A16_SNORM: return VK_FORMAT_R16G16B16A16_UNORM; case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32: return VK_FORMAT_R32_UINT; case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM: if (aspect_mask == VK_IMAGE_ASPECT_PLANE_1_BIT) return VK_FORMAT_R8G8_UNORM; else return VK_FORMAT_R8_UNORM; case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM: return VK_FORMAT_R8_UNORM; case VK_FORMAT_D24_UNORM_S8_UINT: if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT && copy_buffer) return VK_FORMAT_R8_UNORM; else return format; case VK_FORMAT_D32_SFLOAT_S8_UINT: if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) return VK_FORMAT_S8_UINT; assert(aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT); return VK_FORMAT_D32_SFLOAT; default: return format; } } void tu6_clear_lrz(struct tu_cmd_buffer *cmd, struct tu_cs *cs, struct tu_image *image, const VkClearValue *value) { const struct blit_ops *ops = &r2d_ops; ops->setup(cmd, cs, VK_FORMAT_D16_UNORM, VK_IMAGE_ASPECT_DEPTH_BIT, 0, true, false, VK_SAMPLE_COUNT_1_BIT); ops->clear_value(cs, VK_FORMAT_D16_UNORM, value); ops->dst_buffer(cs, VK_FORMAT_D16_UNORM, image->bo->iova + image->bo_offset + image->lrz_offset, image->lrz_pitch * 2); ops->coords(cs, &(VkOffset2D) {}, NULL, &(VkExtent2D) {image->lrz_pitch, image->lrz_height}); ops->run(cmd, cs); ops->teardown(cmd, cs); } static void tu_image_view_copy_blit(struct tu_image_view *iview, struct tu_image *image, VkFormat format, const VkImageSubresourceLayers *subres, uint32_t layer, bool stencil_read, bool z_scale) { VkImageAspectFlags aspect_mask = subres->aspectMask; /* always use the AS_R8G8B8A8 format for these */ if (format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_X8_D24_UNORM_PACK32) { aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT; } tu_image_view_init(iview, &(VkImageViewCreateInfo) { .image = tu_image_to_handle(image), .viewType = z_scale ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D, .format = format, /* image_to_buffer from d24s8 with stencil aspect mask writes out to r8 */ .components.r = stencil_read ? VK_COMPONENT_SWIZZLE_A : VK_COMPONENT_SWIZZLE_R, .subresourceRange = { .aspectMask = aspect_mask, .baseMipLevel = subres->mipLevel, .levelCount = 1, .baseArrayLayer = subres->baseArrayLayer + layer, .layerCount = 1, }, }, false); } static void tu_image_view_copy(struct tu_image_view *iview, struct tu_image *image, VkFormat format, const VkImageSubresourceLayers *subres, uint32_t layer, bool stencil_read) { format = copy_format(format, subres->aspectMask, false); tu_image_view_copy_blit(iview, image, format, subres, layer, stencil_read, false); } static void tu_image_view_blit(struct tu_image_view *iview, struct tu_image *image, const VkImageSubresourceLayers *subres, uint32_t layer) { tu_image_view_copy_blit(iview, image, image->vk_format, subres, layer, false, false); } static void tu6_blit_image(struct tu_cmd_buffer *cmd, struct tu_image *src_image, struct tu_image *dst_image, const VkImageBlit *info, VkFilter filter) { const struct blit_ops *ops = &r2d_ops; struct tu_cs *cs = &cmd->cs; bool z_scale = false; uint32_t layers = info->dstOffsets[1].z - info->dstOffsets[0].z; /* 2D blit can't do rotation mirroring from just coordinates */ static const enum a6xx_rotation rotate[2][2] = { {ROTATE_0, ROTATE_HFLIP}, {ROTATE_VFLIP, ROTATE_180}, }; bool mirror_x = (info->srcOffsets[1].x < info->srcOffsets[0].x) != (info->dstOffsets[1].x < info->dstOffsets[0].x); bool mirror_y = (info->srcOffsets[1].y < info->srcOffsets[0].y) != (info->dstOffsets[1].y < info->dstOffsets[0].y); int32_t src0_z = info->srcOffsets[0].z; int32_t src1_z = info->srcOffsets[1].z; if ((info->srcOffsets[1].z - info->srcOffsets[0].z != info->dstOffsets[1].z - info->dstOffsets[0].z) || info->srcOffsets[1].z < info->srcOffsets[0].z) { z_scale = true; } if (info->dstOffsets[1].z < info->dstOffsets[0].z) { layers = info->dstOffsets[0].z - info->dstOffsets[1].z; src0_z = info->srcOffsets[1].z; src1_z = info->srcOffsets[0].z; } if (info->dstSubresource.layerCount > 1) { assert(layers <= 1); layers = info->dstSubresource.layerCount; } /* BC1_RGB_* formats need to have their last components overriden with 1 * when sampling, which is normally handled with the texture descriptor * swizzle. The 2d path can't handle that, so use the 3d path. * * TODO: we could use RB_2D_BLIT_CNTL::MASK to make these formats work with * the 2d path. */ unsigned blit_param = rotate[mirror_y][mirror_x]; if (dst_image->layout[0].nr_samples > 1 || src_image->vk_format == VK_FORMAT_BC1_RGB_UNORM_BLOCK || src_image->vk_format == VK_FORMAT_BC1_RGB_SRGB_BLOCK || filter == VK_FILTER_CUBIC_EXT || z_scale) { ops = &r3d_ops; blit_param = z_scale; } /* use the right format in setup() for D32_S8 * TODO: this probably should use a helper */ VkFormat format = dst_image->vk_format; if (format == VK_FORMAT_D32_SFLOAT_S8_UINT) { if (info->dstSubresource.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT) format = VK_FORMAT_D32_SFLOAT; else if (info->dstSubresource.aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) format = VK_FORMAT_S8_UINT; else unreachable("unexpected D32_S8 aspect mask in blit_image"); } trace_start_blit(&cmd->trace, cs); ops->setup(cmd, cs, format, info->dstSubresource.aspectMask, blit_param, false, dst_image->layout[0].ubwc, dst_image->layout[0].nr_samples); if (ops == &r3d_ops) { r3d_coords_raw(cs, (float[]) { info->dstOffsets[0].x, info->dstOffsets[0].y, info->srcOffsets[0].x, info->srcOffsets[0].y, info->dstOffsets[1].x, info->dstOffsets[1].y, info->srcOffsets[1].x, info->srcOffsets[1].y }); } else { tu_cs_emit_regs(cs, A6XX_GRAS_2D_DST_TL(.x = MIN2(info->dstOffsets[0].x, info->dstOffsets[1].x), .y = MIN2(info->dstOffsets[0].y, info->dstOffsets[1].y)), A6XX_GRAS_2D_DST_BR(.x = MAX2(info->dstOffsets[0].x, info->dstOffsets[1].x) - 1, .y = MAX2(info->dstOffsets[0].y, info->dstOffsets[1].y) - 1)); tu_cs_emit_regs(cs, A6XX_GRAS_2D_SRC_TL_X(MIN2(info->srcOffsets[0].x, info->srcOffsets[1].x)), A6XX_GRAS_2D_SRC_BR_X(MAX2(info->srcOffsets[0].x, info->srcOffsets[1].x) - 1), A6XX_GRAS_2D_SRC_TL_Y(MIN2(info->srcOffsets[0].y, info->srcOffsets[1].y)), A6XX_GRAS_2D_SRC_BR_Y(MAX2(info->srcOffsets[0].y, info->srcOffsets[1].y) - 1)); } struct tu_image_view dst, src; tu_image_view_blit(&dst, dst_image, &info->dstSubresource, MIN2(info->dstOffsets[0].z, info->dstOffsets[1].z)); if (z_scale) { tu_image_view_copy_blit(&src, src_image, src_image->vk_format, &info->srcSubresource, 0, false, true); ops->src(cmd, cs, &src, 0, filter); } else { tu_image_view_blit(&src, src_image, &info->srcSubresource, info->srcOffsets[0].z); } for (uint32_t i = 0; i < layers; i++) { if (z_scale) { float t = ((float) i + 0.5f) / (float) layers; r3d_coord_z(cs, t * (src1_z - src0_z) + src0_z); } else { ops->src(cmd, cs, &src, i, filter); } ops->dst(cs, &dst, i); ops->run(cmd, cs); } ops->teardown(cmd, cs); trace_end_blit(&cmd->trace, cs, ops == &r3d_ops, src_image->vk_format, dst_image->vk_format, layers); } VKAPI_ATTR void VKAPI_CALL tu_CmdBlitImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit *pRegions, VkFilter filter) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_image, src_image, srcImage); TU_FROM_HANDLE(tu_image, dst_image, dstImage); for (uint32_t i = 0; i < regionCount; ++i) { /* can't blit both depth and stencil at once with D32_S8 * TODO: more advanced 3D blit path to support it instead? */ if (src_image->vk_format == VK_FORMAT_D32_SFLOAT_S8_UINT || dst_image->vk_format == VK_FORMAT_D32_SFLOAT_S8_UINT) { VkImageBlit region = pRegions[i]; u_foreach_bit(b, pRegions[i].dstSubresource.aspectMask) { region.srcSubresource.aspectMask = BIT(b); region.dstSubresource.aspectMask = BIT(b); tu6_blit_image(cmd, src_image, dst_image, ®ion, filter); } continue; } tu6_blit_image(cmd, src_image, dst_image, pRegions + i, filter); } } static void copy_compressed(VkFormat format, VkOffset3D *offset, VkExtent3D *extent, uint32_t *width, uint32_t *height) { if (!vk_format_is_compressed(format)) return; uint32_t block_width = vk_format_get_blockwidth(format); uint32_t block_height = vk_format_get_blockheight(format); offset->x /= block_width; offset->y /= block_height; if (extent) { extent->width = DIV_ROUND_UP(extent->width, block_width); extent->height = DIV_ROUND_UP(extent->height, block_height); } if (width) *width = DIV_ROUND_UP(*width, block_width); if (height) *height = DIV_ROUND_UP(*height, block_height); } static void tu_copy_buffer_to_image(struct tu_cmd_buffer *cmd, struct tu_buffer *src_buffer, struct tu_image *dst_image, const VkBufferImageCopy *info) { struct tu_cs *cs = &cmd->cs; uint32_t layers = MAX2(info->imageExtent.depth, info->imageSubresource.layerCount); VkFormat src_format = copy_format(dst_image->vk_format, info->imageSubresource.aspectMask, true); const struct blit_ops *ops = &r2d_ops; /* special case for buffer to stencil */ if (dst_image->vk_format == VK_FORMAT_D24_UNORM_S8_UINT && info->imageSubresource.aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) { ops = &r3d_ops; } /* TODO: G8_B8R8_2PLANE_420_UNORM Y plane has different hardware format, * which matters for UBWC. buffer_to_image/etc can fail because of this */ VkOffset3D offset = info->imageOffset; VkExtent3D extent = info->imageExtent; uint32_t src_width = info->bufferRowLength ?: extent.width; uint32_t src_height = info->bufferImageHeight ?: extent.height; copy_compressed(dst_image->vk_format, &offset, &extent, &src_width, &src_height); uint32_t pitch = src_width * vk_format_get_blocksize(src_format); uint32_t layer_size = src_height * pitch; ops->setup(cmd, cs, copy_format(dst_image->vk_format, info->imageSubresource.aspectMask, false), info->imageSubresource.aspectMask, 0, false, dst_image->layout[0].ubwc, dst_image->layout[0].nr_samples); struct tu_image_view dst; tu_image_view_copy(&dst, dst_image, dst_image->vk_format, &info->imageSubresource, offset.z, false); for (uint32_t i = 0; i < layers; i++) { ops->dst(cs, &dst, i); uint64_t src_va = tu_buffer_iova(src_buffer) + info->bufferOffset + layer_size * i; if ((src_va & 63) || (pitch & 63)) { for (uint32_t y = 0; y < extent.height; y++) { uint32_t x = (src_va & 63) / vk_format_get_blocksize(src_format); ops->src_buffer(cmd, cs, src_format, src_va & ~63, pitch, x + extent.width, 1); ops->coords(cs, &(VkOffset2D){offset.x, offset.y + y}, &(VkOffset2D){x}, &(VkExtent2D) {extent.width, 1}); ops->run(cmd, cs); src_va += pitch; } } else { ops->src_buffer(cmd, cs, src_format, src_va, pitch, extent.width, extent.height); coords(ops, cs, &offset, &(VkOffset3D){}, &extent); ops->run(cmd, cs); } } ops->teardown(cmd, cs); } VKAPI_ATTR void VKAPI_CALL tu_CmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_image, dst_image, dstImage); TU_FROM_HANDLE(tu_buffer, src_buffer, srcBuffer); for (unsigned i = 0; i < regionCount; ++i) tu_copy_buffer_to_image(cmd, src_buffer, dst_image, pRegions + i); } static void tu_copy_image_to_buffer(struct tu_cmd_buffer *cmd, struct tu_image *src_image, struct tu_buffer *dst_buffer, const VkBufferImageCopy *info) { struct tu_cs *cs = &cmd->cs; uint32_t layers = MAX2(info->imageExtent.depth, info->imageSubresource.layerCount); VkFormat dst_format = copy_format(src_image->vk_format, info->imageSubresource.aspectMask, true); bool stencil_read = false; if (src_image->vk_format == VK_FORMAT_D24_UNORM_S8_UINT && info->imageSubresource.aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) { stencil_read = true; } const struct blit_ops *ops = stencil_read ? &r3d_ops : &r2d_ops; VkOffset3D offset = info->imageOffset; VkExtent3D extent = info->imageExtent; uint32_t dst_width = info->bufferRowLength ?: extent.width; uint32_t dst_height = info->bufferImageHeight ?: extent.height; copy_compressed(src_image->vk_format, &offset, &extent, &dst_width, &dst_height); uint32_t pitch = dst_width * vk_format_get_blocksize(dst_format); uint32_t layer_size = pitch * dst_height; ops->setup(cmd, cs, dst_format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, false, VK_SAMPLE_COUNT_1_BIT); struct tu_image_view src; tu_image_view_copy(&src, src_image, src_image->vk_format, &info->imageSubresource, offset.z, stencil_read); for (uint32_t i = 0; i < layers; i++) { ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST); uint64_t dst_va = tu_buffer_iova(dst_buffer) + info->bufferOffset + layer_size * i; if ((dst_va & 63) || (pitch & 63)) { for (uint32_t y = 0; y < extent.height; y++) { uint32_t x = (dst_va & 63) / vk_format_get_blocksize(dst_format); ops->dst_buffer(cs, dst_format, dst_va & ~63, 0); ops->coords(cs, &(VkOffset2D) {x}, &(VkOffset2D){offset.x, offset.y + y}, &(VkExtent2D) {extent.width, 1}); ops->run(cmd, cs); dst_va += pitch; } } else { ops->dst_buffer(cs, dst_format, dst_va, pitch); coords(ops, cs, &(VkOffset3D) {0, 0}, &offset, &extent); ops->run(cmd, cs); } } ops->teardown(cmd, cs); } VKAPI_ATTR void VKAPI_CALL tu_CmdCopyImageToBuffer(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_image, src_image, srcImage); TU_FROM_HANDLE(tu_buffer, dst_buffer, dstBuffer); for (unsigned i = 0; i < regionCount; ++i) tu_copy_image_to_buffer(cmd, src_image, dst_buffer, pRegions + i); } /* Tiled formats don't support swapping, which means that we can't support * formats that require a non-WZYX swap like B8G8R8A8 natively. Also, some * formats like B5G5R5A1 have a separate linear-only format when sampling. * Currently we fake support for tiled swapped formats and use the unswapped * format instead, but this means that reinterpreting copies to and from * swapped formats can't be performed correctly unless we can swizzle the * components by reinterpreting the other image as the "correct" swapped * format, i.e. only when the other image is linear. */ static bool is_swapped_format(VkFormat format) { struct tu_native_format linear = tu6_format_texture(format, TILE6_LINEAR); struct tu_native_format tiled = tu6_format_texture(format, TILE6_3); return linear.fmt != tiled.fmt || linear.swap != tiled.swap; } /* R8G8_* formats have a different tiling layout than other cpp=2 formats, and * therefore R8G8 images can't be reinterpreted as non-R8G8 images (and vice * versa). This should mirror the logic in fdl6_layout. */ static bool image_is_r8g8(struct tu_image *image) { return image->layout[0].cpp == 2 && vk_format_get_nr_components(image->vk_format) == 2; } static void tu_copy_image_to_image(struct tu_cmd_buffer *cmd, struct tu_image *src_image, struct tu_image *dst_image, const VkImageCopy *info) { const struct blit_ops *ops = &r2d_ops; struct tu_cs *cs = &cmd->cs; if (dst_image->layout[0].nr_samples > 1) ops = &r3d_ops; VkFormat format = VK_FORMAT_UNDEFINED; VkOffset3D src_offset = info->srcOffset; VkOffset3D dst_offset = info->dstOffset; VkExtent3D extent = info->extent; uint32_t layers_to_copy = MAX2(info->extent.depth, info->srcSubresource.layerCount); /* From the Vulkan 1.2.140 spec, section 19.3 "Copying Data Between * Images": * * When copying between compressed and uncompressed formats the extent * members represent the texel dimensions of the source image and not * the destination. When copying from a compressed image to an * uncompressed image the image texel dimensions written to the * uncompressed image will be source extent divided by the compressed * texel block dimensions. When copying from an uncompressed image to a * compressed image the image texel dimensions written to the compressed * image will be the source extent multiplied by the compressed texel * block dimensions. * * This means we only have to adjust the extent if the source image is * compressed. */ copy_compressed(src_image->vk_format, &src_offset, &extent, NULL, NULL); copy_compressed(dst_image->vk_format, &dst_offset, NULL, NULL, NULL); VkFormat dst_format = copy_format(dst_image->vk_format, info->dstSubresource.aspectMask, false); VkFormat src_format = copy_format(src_image->vk_format, info->srcSubresource.aspectMask, false); bool use_staging_blit = false; if (src_format == dst_format) { /* Images that share a format can always be copied directly because it's * the same as a blit. */ format = src_format; } else if (!src_image->layout[0].tile_mode) { /* If an image is linear, we can always safely reinterpret it with the * other image's format and then do a regular blit. */ format = dst_format; } else if (!dst_image->layout[0].tile_mode) { format = src_format; } else if (image_is_r8g8(src_image) != image_is_r8g8(dst_image)) { /* We can't currently copy r8g8 images to/from other cpp=2 images, * due to the different tile layout. */ use_staging_blit = true; } else if (is_swapped_format(src_format) || is_swapped_format(dst_format)) { /* If either format has a non-identity swap, then we can't copy * to/from it. */ use_staging_blit = true; } else if (!src_image->layout[0].ubwc) { format = dst_format; } else if (!dst_image->layout[0].ubwc) { format = src_format; } else { /* Both formats use UBWC and so neither can be reinterpreted. * TODO: We could do an in-place decompression of the dst instead. */ use_staging_blit = true; } struct tu_image_view dst, src; if (use_staging_blit) { tu_image_view_copy(&dst, dst_image, dst_format, &info->dstSubresource, dst_offset.z, false); tu_image_view_copy(&src, src_image, src_format, &info->srcSubresource, src_offset.z, false); struct tu_image staging_image = { .base.type = VK_OBJECT_TYPE_IMAGE, .vk_format = src_format, .level_count = 1, .layer_count = info->srcSubresource.layerCount, .bo_offset = 0, }; VkImageSubresourceLayers staging_subresource = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .mipLevel = 0, .baseArrayLayer = 0, .layerCount = info->srcSubresource.layerCount, }; VkOffset3D staging_offset = { 0 }; staging_image.layout[0].tile_mode = TILE6_LINEAR; staging_image.layout[0].ubwc = false; fdl6_layout(&staging_image.layout[0], vk_format_to_pipe_format(staging_image.vk_format), src_image->layout[0].nr_samples, extent.width, extent.height, extent.depth, staging_image.level_count, staging_image.layer_count, extent.depth > 1, NULL); VkResult result = tu_get_scratch_bo(cmd->device, staging_image.layout[0].size, &staging_image.bo); if (result != VK_SUCCESS) { cmd->record_result = result; return; } struct tu_image_view staging; tu_image_view_copy(&staging, &staging_image, src_format, &staging_subresource, 0, false); ops->setup(cmd, cs, src_format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, false, dst_image->layout[0].nr_samples); coords(ops, cs, &staging_offset, &src_offset, &extent); for (uint32_t i = 0; i < layers_to_copy; i++) { ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST); ops->dst(cs, &staging, i); ops->run(cmd, cs); } /* When executed by the user there has to be a pipeline barrier here, * but since we're doing it manually we'll have to flush ourselves. */ tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS); tu6_emit_event_write(cmd, cs, CACHE_INVALIDATE); tu_cs_emit_wfi(cs); tu_image_view_copy(&staging, &staging_image, dst_format, &staging_subresource, 0, false); ops->setup(cmd, cs, dst_format, info->dstSubresource.aspectMask, 0, false, dst_image->layout[0].ubwc, dst_image->layout[0].nr_samples); coords(ops, cs, &dst_offset, &staging_offset, &extent); for (uint32_t i = 0; i < layers_to_copy; i++) { ops->src(cmd, cs, &staging, i, VK_FILTER_NEAREST); ops->dst(cs, &dst, i); ops->run(cmd, cs); } } else { tu_image_view_copy(&dst, dst_image, format, &info->dstSubresource, dst_offset.z, false); tu_image_view_copy(&src, src_image, format, &info->srcSubresource, src_offset.z, false); ops->setup(cmd, cs, format, info->dstSubresource.aspectMask, 0, false, dst_image->layout[0].ubwc, dst_image->layout[0].nr_samples); coords(ops, cs, &dst_offset, &src_offset, &extent); for (uint32_t i = 0; i < layers_to_copy; i++) { ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST); ops->dst(cs, &dst, i); ops->run(cmd, cs); } } ops->teardown(cmd, cs); } VKAPI_ATTR void VKAPI_CALL tu_CmdCopyImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy *pRegions) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_image, src_image, srcImage); TU_FROM_HANDLE(tu_image, dst_image, destImage); for (uint32_t i = 0; i < regionCount; ++i) { if (src_image->vk_format == VK_FORMAT_D32_SFLOAT_S8_UINT) { VkImageCopy info = pRegions[i]; u_foreach_bit(b, pRegions[i].dstSubresource.aspectMask) { info.srcSubresource.aspectMask = BIT(b); info.dstSubresource.aspectMask = BIT(b); tu_copy_image_to_image(cmd, src_image, dst_image, &info); } continue; } tu_copy_image_to_image(cmd, src_image, dst_image, pRegions + i); } } static void copy_buffer(struct tu_cmd_buffer *cmd, uint64_t dst_va, uint64_t src_va, uint64_t size, uint32_t block_size) { const struct blit_ops *ops = &r2d_ops; struct tu_cs *cs = &cmd->cs; VkFormat format = block_size == 4 ? VK_FORMAT_R32_UINT : VK_FORMAT_R8_UNORM; uint64_t blocks = size / block_size; ops->setup(cmd, cs, format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, false, VK_SAMPLE_COUNT_1_BIT); while (blocks) { uint32_t src_x = (src_va & 63) / block_size; uint32_t dst_x = (dst_va & 63) / block_size; uint32_t width = MIN2(MIN2(blocks, 0x4000 - src_x), 0x4000 - dst_x); ops->src_buffer(cmd, cs, format, src_va & ~63, 0, src_x + width, 1); ops->dst_buffer( cs, format, dst_va & ~63, 0); ops->coords(cs, &(VkOffset2D) {dst_x}, &(VkOffset2D) {src_x}, &(VkExtent2D) {width, 1}); ops->run(cmd, cs); src_va += width * block_size; dst_va += width * block_size; blocks -= width; } ops->teardown(cmd, cs); } VKAPI_ATTR void VKAPI_CALL tu_CmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy *pRegions) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_buffer, src_buffer, srcBuffer); TU_FROM_HANDLE(tu_buffer, dst_buffer, dstBuffer); for (unsigned i = 0; i < regionCount; ++i) { copy_buffer(cmd, tu_buffer_iova(dst_buffer) + pRegions[i].dstOffset, tu_buffer_iova(src_buffer) + pRegions[i].srcOffset, pRegions[i].size, 1); } } VKAPI_ATTR void VKAPI_CALL tu_CmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_buffer, buffer, dstBuffer); struct tu_cs_memory tmp; VkResult result = tu_cs_alloc(&cmd->sub_cs, DIV_ROUND_UP(dataSize, 64), 64 / 4, &tmp); if (result != VK_SUCCESS) { cmd->record_result = result; return; } memcpy(tmp.map, pData, dataSize); copy_buffer(cmd, tu_buffer_iova(buffer) + dstOffset, tmp.iova, dataSize, 4); } VKAPI_ATTR void VKAPI_CALL tu_CmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize fillSize, uint32_t data) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_buffer, buffer, dstBuffer); const struct blit_ops *ops = &r2d_ops; struct tu_cs *cs = &cmd->cs; if (fillSize == VK_WHOLE_SIZE) fillSize = buffer->size - dstOffset; uint64_t dst_va = tu_buffer_iova(buffer) + dstOffset; uint32_t blocks = fillSize / 4; ops->setup(cmd, cs, VK_FORMAT_R32_UINT, VK_IMAGE_ASPECT_COLOR_BIT, 0, true, false, VK_SAMPLE_COUNT_1_BIT); ops->clear_value(cs, VK_FORMAT_R32_UINT, &(VkClearValue){.color = {.uint32[0] = data}}); while (blocks) { uint32_t dst_x = (dst_va & 63) / 4; uint32_t width = MIN2(blocks, 0x4000 - dst_x); ops->dst_buffer(cs, VK_FORMAT_R32_UINT, dst_va & ~63, 0); ops->coords(cs, &(VkOffset2D) {dst_x}, NULL, &(VkExtent2D) {width, 1}); ops->run(cmd, cs); dst_va += width * 4; blocks -= width; } ops->teardown(cmd, cs); } VKAPI_ATTR void VKAPI_CALL tu_CmdResolveImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_image, src_image, srcImage); TU_FROM_HANDLE(tu_image, dst_image, dstImage); const struct blit_ops *ops = &r2d_ops; struct tu_cs *cs = &cmd->cs; ops->setup(cmd, cs, dst_image->vk_format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, dst_image->layout[0].ubwc, VK_SAMPLE_COUNT_1_BIT); for (uint32_t i = 0; i < regionCount; ++i) { const VkImageResolve *info = &pRegions[i]; uint32_t layers = MAX2(info->extent.depth, info->dstSubresource.layerCount); assert(info->srcSubresource.layerCount == info->dstSubresource.layerCount); /* TODO: aspect masks possible ? */ coords(ops, cs, &info->dstOffset, &info->srcOffset, &info->extent); struct tu_image_view dst, src; tu_image_view_blit(&dst, dst_image, &info->dstSubresource, info->dstOffset.z); tu_image_view_blit(&src, src_image, &info->srcSubresource, info->srcOffset.z); for (uint32_t i = 0; i < layers; i++) { ops->src(cmd, cs, &src, i, VK_FILTER_NEAREST); ops->dst(cs, &dst, i); ops->run(cmd, cs); } } ops->teardown(cmd, cs); } #define for_each_layer(layer, layer_mask, layers) \ for (uint32_t layer = 0; \ layer < ((layer_mask) ? (util_logbase2(layer_mask) + 1) : layers); \ layer++) \ if (!layer_mask || (layer_mask & BIT(layer))) static void resolve_sysmem(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat format, const struct tu_image_view *src, const struct tu_image_view *dst, uint32_t layer_mask, uint32_t layers, const VkRect2D *rect, bool separate_stencil) { const struct blit_ops *ops = &r2d_ops; trace_start_sysmem_resolve(&cmd->trace, cs); ops->setup(cmd, cs, format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, dst->ubwc_enabled, VK_SAMPLE_COUNT_1_BIT); ops->coords(cs, &rect->offset, &rect->offset, &rect->extent); for_each_layer(i, layer_mask, layers) { if (separate_stencil) { r2d_src_stencil(cmd, cs, src, i, VK_FILTER_NEAREST); r2d_dst_stencil(cs, dst, i); } else { ops->src(cmd, cs, src, i, VK_FILTER_NEAREST); ops->dst(cs, dst, i); } ops->run(cmd, cs); } ops->teardown(cmd, cs); trace_end_sysmem_resolve(&cmd->trace, cs, format); } void tu_resolve_sysmem(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *src, const struct tu_image_view *dst, uint32_t layer_mask, uint32_t layers, const VkRect2D *rect) { assert(src->image->vk_format == dst->image->vk_format); if (dst->image->vk_format == VK_FORMAT_D32_SFLOAT_S8_UINT) { resolve_sysmem(cmd, cs, VK_FORMAT_D32_SFLOAT, src, dst, layer_mask, layers, rect, false); resolve_sysmem(cmd, cs, VK_FORMAT_S8_UINT, src, dst, layer_mask, layers, rect, true); } else { resolve_sysmem(cmd, cs, dst->image->vk_format, src, dst, layer_mask, layers, rect, false); } } static void clear_image(struct tu_cmd_buffer *cmd, struct tu_image *image, const VkClearValue *clear_value, const VkImageSubresourceRange *range, VkImageAspectFlags aspect_mask) { uint32_t level_count = tu_get_levelCount(image, range); uint32_t layer_count = tu_get_layerCount(image, range); struct tu_cs *cs = &cmd->cs; VkFormat format = image->vk_format; if (format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) format = copy_format(format, aspect_mask, false); if (image->layout[0].depth0 > 1) { assert(layer_count == 1); assert(range->baseArrayLayer == 0); } const struct blit_ops *ops = image->layout[0].nr_samples > 1 ? &r3d_ops : &r2d_ops; ops->setup(cmd, cs, format, aspect_mask, 0, true, image->layout[0].ubwc, image->layout[0].nr_samples); if (image->vk_format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) ops->clear_value(cs, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, clear_value); else ops->clear_value(cs, format, clear_value); for (unsigned j = 0; j < level_count; j++) { if (image->layout[0].depth0 > 1) layer_count = u_minify(image->layout[0].depth0, range->baseMipLevel + j); ops->coords(cs, &(VkOffset2D){}, NULL, &(VkExtent2D) { u_minify(image->layout[0].width0, range->baseMipLevel + j), u_minify(image->layout[0].height0, range->baseMipLevel + j) }); struct tu_image_view dst; tu_image_view_copy_blit(&dst, image, format, &(VkImageSubresourceLayers) { .aspectMask = aspect_mask, .mipLevel = range->baseMipLevel + j, .baseArrayLayer = range->baseArrayLayer, .layerCount = 1, }, 0, false, false); for (uint32_t i = 0; i < layer_count; i++) { ops->dst(cs, &dst, i); ops->run(cmd, cs); } } ops->teardown(cmd, cs); } VKAPI_ATTR void VKAPI_CALL tu_CmdClearColorImage(VkCommandBuffer commandBuffer, VkImage image_h, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount, const VkImageSubresourceRange *pRanges) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_image, image, image_h); for (unsigned i = 0; i < rangeCount; i++) clear_image(cmd, image, (const VkClearValue*) pColor, pRanges + i, VK_IMAGE_ASPECT_COLOR_BIT); } VKAPI_ATTR void VKAPI_CALL tu_CmdClearDepthStencilImage(VkCommandBuffer commandBuffer, VkImage image_h, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange *pRanges) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); TU_FROM_HANDLE(tu_image, image, image_h); for (unsigned i = 0; i < rangeCount; i++) { const VkImageSubresourceRange *range = &pRanges[i]; if (image->vk_format == VK_FORMAT_D32_SFLOAT_S8_UINT) { /* can't clear both depth and stencil at once, split up the aspect mask */ u_foreach_bit(b, range->aspectMask) clear_image(cmd, image, (const VkClearValue*) pDepthStencil, range, BIT(b)); continue; } clear_image(cmd, image, (const VkClearValue*) pDepthStencil, range, range->aspectMask); } } static void tu_clear_sysmem_attachments(struct tu_cmd_buffer *cmd, uint32_t attachment_count, const VkClearAttachment *attachments, uint32_t rect_count, const VkClearRect *rects) { /* the shader path here is special, it avoids changing MRT/etc state */ const struct tu_subpass *subpass = cmd->state.subpass; const uint32_t mrt_count = subpass->color_count; struct tu_cs *cs = &cmd->draw_cs; uint32_t clear_value[MAX_RTS][4]; float z_clear_val = 0.0f; uint8_t s_clear_val = 0; uint32_t clear_rts = 0, clear_components = 0; bool z_clear = false; bool s_clear = false; trace_start_sysmem_clear_all(&cmd->trace, cs); for (uint32_t i = 0; i < attachment_count; i++) { uint32_t a; if (attachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) { uint32_t c = attachments[i].colorAttachment; a = subpass->color_attachments[c].attachment; if (a == VK_ATTACHMENT_UNUSED) continue; clear_rts |= 1 << c; clear_components |= 0xf << (c * 4); memcpy(clear_value[c], &attachments[i].clearValue, 4 * sizeof(uint32_t)); } else { a = subpass->depth_stencil_attachment.attachment; if (a == VK_ATTACHMENT_UNUSED) continue; if (attachments[i].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) { z_clear = true; z_clear_val = attachments[i].clearValue.depthStencil.depth; } if (attachments[i].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) { s_clear = true; s_clear_val = attachments[i].clearValue.depthStencil.stencil & 0xff; } } } /* We may not know the multisample count if there are no attachments, so * just bail early to avoid corner cases later. */ if (clear_rts == 0 && !z_clear && !s_clear) return; /* disable all draw states so they don't interfere * TODO: use and re-use draw states * we have to disable draw states individually to preserve * input attachment states, because a secondary command buffer * won't be able to restore them */ tu_cs_emit_pkt7(cs, CP_SET_DRAW_STATE, 3 * (TU_DRAW_STATE_COUNT - 2)); for (uint32_t i = 0; i < TU_DRAW_STATE_COUNT; i++) { if (i == TU_DRAW_STATE_INPUT_ATTACHMENTS_GMEM || i == TU_DRAW_STATE_INPUT_ATTACHMENTS_SYSMEM) continue; tu_cs_emit(cs, CP_SET_DRAW_STATE__0_GROUP_ID(i) | CP_SET_DRAW_STATE__0_DISABLE); tu_cs_emit_qw(cs, 0); } cmd->state.dirty |= TU_CMD_DIRTY_DRAW_STATE; tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2); tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(0xfc) | A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(0xfc) | 0xfc000000); tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count)); r3d_common(cmd, cs, false, clear_rts, false, cmd->state.subpass->samples); tu_cs_emit_regs(cs, A6XX_SP_FS_RENDER_COMPONENTS(.dword = clear_components)); tu_cs_emit_regs(cs, A6XX_RB_RENDER_COMPONENTS(.dword = clear_components)); tu_cs_emit_regs(cs, A6XX_RB_FS_OUTPUT_CNTL0(), A6XX_RB_FS_OUTPUT_CNTL1(.mrt = mrt_count)); tu_cs_emit_regs(cs, A6XX_SP_BLEND_CNTL()); tu_cs_emit_regs(cs, A6XX_RB_BLEND_CNTL(.independent_blend = 1, .sample_mask = 0xffff)); for (uint32_t i = 0; i < mrt_count; i++) { tu_cs_emit_regs(cs, A6XX_RB_MRT_CONTROL(i, .component_enable = COND(clear_rts & (1 << i), 0xf))); } tu_cs_emit_regs(cs, A6XX_GRAS_LRZ_CNTL(0)); tu_cs_emit_regs(cs, A6XX_RB_LRZ_CNTL(0)); tu_cs_emit_regs(cs, A6XX_RB_DEPTH_PLANE_CNTL()); tu_cs_emit_regs(cs, A6XX_RB_DEPTH_CNTL( .z_test_enable = z_clear, .z_write_enable = z_clear, .zfunc = FUNC_ALWAYS)); tu_cs_emit_regs(cs, A6XX_GRAS_SU_DEPTH_PLANE_CNTL()); tu_cs_emit_regs(cs, A6XX_RB_STENCIL_CONTROL( .stencil_enable = s_clear, .func = FUNC_ALWAYS, .zpass = STENCIL_REPLACE)); tu_cs_emit_regs(cs, A6XX_RB_STENCILMASK(.mask = 0xff)); tu_cs_emit_regs(cs, A6XX_RB_STENCILWRMASK(.wrmask = 0xff)); tu_cs_emit_regs(cs, A6XX_RB_STENCILREF(.ref = s_clear_val)); unsigned num_rts = util_bitcount(clear_rts); tu_cs_emit_pkt7(cs, CP_LOAD_STATE6_FRAG, 3 + 4 * num_rts); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) | CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER) | CP_LOAD_STATE6_0_NUM_UNIT(num_rts)); tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0)); tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0)); u_foreach_bit(b, clear_rts) tu_cs_emit_array(cs, clear_value[b], 4); for (uint32_t i = 0; i < rect_count; i++) { /* This should be true because of this valid usage for * vkCmdClearAttachments: * * "If the render pass instance this is recorded in uses multiview, * then baseArrayLayer must be zero and layerCount must be one" */ assert(!subpass->multiview_mask || rects[i].baseArrayLayer == 0); /* a630 doesn't support multiview masks, which means that we can't use * the normal multiview path without potentially recompiling a shader * on-demand or using a more complicated variant that takes the mask as * a const. Just use the layered path instead, since it shouldn't be * much worse. */ for_each_layer(layer, subpass->multiview_mask, rects[i].layerCount) { r3d_coords_raw(cs, (float[]) { rects[i].rect.offset.x, rects[i].rect.offset.y, z_clear_val, uif(rects[i].baseArrayLayer + layer), rects[i].rect.offset.x + rects[i].rect.extent.width, rects[i].rect.offset.y + rects[i].rect.extent.height, z_clear_val, 1.0f, }); r3d_run(cmd, cs); } } trace_end_sysmem_clear_all(&cmd->trace, cs, mrt_count, rect_count); } static void pack_gmem_clear_value(const VkClearValue *val, VkFormat format, uint32_t clear_value[4]) { switch (format) { case VK_FORMAT_X8_D24_UNORM_PACK32: case VK_FORMAT_D24_UNORM_S8_UINT: clear_value[0] = tu_pack_float32_for_unorm(val->depthStencil.depth, 24) | val->depthStencil.stencil << 24; return; case VK_FORMAT_D16_UNORM: clear_value[0] = tu_pack_float32_for_unorm(val->depthStencil.depth, 16); return; case VK_FORMAT_D32_SFLOAT: clear_value[0] = fui(val->depthStencil.depth); return; case VK_FORMAT_S8_UINT: clear_value[0] = val->depthStencil.stencil; return; default: break; } float tmp[4]; memcpy(tmp, val->color.float32, 4 * sizeof(float)); if (vk_format_is_srgb(format)) { for (int i = 0; i < 3; i++) tmp[i] = util_format_linear_to_srgb_float(tmp[i]); } #define PACK_F(type) util_format_##type##_pack_rgba_float \ ( (uint8_t*) &clear_value[0], 0, tmp, 0, 1, 1) switch (vk_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, PIPE_SWIZZLE_X)) { case 4: PACK_F(r4g4b4a4_unorm); break; case 5: if (vk_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, PIPE_SWIZZLE_Y) == 6) PACK_F(r5g6b5_unorm); else PACK_F(r5g5b5a1_unorm); break; case 8: if (vk_format_is_snorm(format)) PACK_F(r8g8b8a8_snorm); else if (vk_format_is_unorm(format)) PACK_F(r8g8b8a8_unorm); else pack_int8(clear_value, val->color.uint32); break; case 10: if (vk_format_is_int(format)) pack_int10_2(clear_value, val->color.uint32); else PACK_F(r10g10b10a2_unorm); break; case 11: clear_value[0] = float3_to_r11g11b10f(val->color.float32); break; case 16: if (vk_format_is_snorm(format)) PACK_F(r16g16b16a16_snorm); else if (vk_format_is_unorm(format)) PACK_F(r16g16b16a16_unorm); else if (vk_format_is_float(format)) PACK_F(r16g16b16a16_float); else pack_int16(clear_value, val->color.uint32); break; case 32: memcpy(clear_value, val->color.float32, 4 * sizeof(float)); break; default: unreachable("unexpected channel size"); } #undef PACK_F } static void clear_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat format, uint8_t clear_mask, uint32_t gmem_offset, const VkClearValue *value) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_DST_INFO, 1); tu_cs_emit(cs, A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(tu6_base_format(format))); tu_cs_emit_regs(cs, A6XX_RB_BLIT_INFO(.gmem = 1, .clear_mask = clear_mask)); tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_BASE_GMEM, 1); tu_cs_emit(cs, gmem_offset); tu_cs_emit_pkt4(cs, REG_A6XX_RB_UNKNOWN_88D0, 1); tu_cs_emit(cs, 0); uint32_t clear_vals[4] = {}; pack_gmem_clear_value(value, format, clear_vals); tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0, 4); tu_cs_emit_array(cs, clear_vals, 4); tu6_emit_event_write(cmd, cs, BLIT); } static void tu_emit_clear_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t attachment, VkImageAspectFlags mask, const VkClearValue *value) { const struct tu_render_pass_attachment *att = &cmd->state.pass->attachments[attachment]; trace_start_gmem_clear(&cmd->trace, cs); if (att->format == VK_FORMAT_D32_SFLOAT_S8_UINT) { if (mask & VK_IMAGE_ASPECT_DEPTH_BIT) clear_gmem_attachment(cmd, cs, VK_FORMAT_D32_SFLOAT, 0xf, att->gmem_offset, value); if (mask & VK_IMAGE_ASPECT_STENCIL_BIT) clear_gmem_attachment(cmd, cs, VK_FORMAT_S8_UINT, 0xf, att->gmem_offset_stencil, value); return; } clear_gmem_attachment(cmd, cs, att->format, aspect_write_mask(att->format, mask), att->gmem_offset, value); trace_end_gmem_clear(&cmd->trace, cs, att->format, att->samples); } static void tu_clear_gmem_attachments(struct tu_cmd_buffer *cmd, uint32_t attachment_count, const VkClearAttachment *attachments, uint32_t rect_count, const VkClearRect *rects) { const struct tu_subpass *subpass = cmd->state.subpass; struct tu_cs *cs = &cmd->draw_cs; /* TODO: swap the loops for smaller cmdstream */ for (unsigned i = 0; i < rect_count; i++) { unsigned x1 = rects[i].rect.offset.x; unsigned y1 = rects[i].rect.offset.y; unsigned x2 = x1 + rects[i].rect.extent.width - 1; unsigned y2 = y1 + rects[i].rect.extent.height - 1; tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_SCISSOR_TL, 2); tu_cs_emit(cs, A6XX_RB_BLIT_SCISSOR_TL_X(x1) | A6XX_RB_BLIT_SCISSOR_TL_Y(y1)); tu_cs_emit(cs, A6XX_RB_BLIT_SCISSOR_BR_X(x2) | A6XX_RB_BLIT_SCISSOR_BR_Y(y2)); for (unsigned j = 0; j < attachment_count; j++) { uint32_t a; if (attachments[j].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) a = subpass->color_attachments[attachments[j].colorAttachment].attachment; else a = subpass->depth_stencil_attachment.attachment; if (a == VK_ATTACHMENT_UNUSED) continue; tu_emit_clear_gmem_attachment(cmd, cs, a, attachments[j].aspectMask, &attachments[j].clearValue); } } } VKAPI_ATTR void VKAPI_CALL tu_CmdClearAttachments(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment *pAttachments, uint32_t rectCount, const VkClearRect *pRects) { TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer); struct tu_cs *cs = &cmd->draw_cs; /* sysmem path behaves like a draw, note we don't have a way of using different * flushes for sysmem/gmem, so this needs to be outside of the cond_exec */ tu_emit_cache_flush_renderpass(cmd, cs); for (uint32_t j = 0; j < attachmentCount; j++) { if ((pAttachments[j].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) == 0) continue; cmd->state.lrz.valid = false; cmd->state.dirty |= TU_CMD_DIRTY_LRZ; } /* vkCmdClearAttachments is supposed to respect the predicate if active. * The easiest way to do this is to always use the 3d path, which always * works even with GMEM because it's just a simple draw using the existing * attachment state. However it seems that IGNORE_VISIBILITY draws must be * skipped in the binning pass, since otherwise they produce binning data * which isn't consumed and leads to the wrong binning data being read, so * condition on GMEM | SYSMEM. */ if (cmd->state.predication_active) { tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_GMEM | CP_COND_EXEC_0_RENDER_MODE_SYSMEM); tu_clear_sysmem_attachments(cmd, attachmentCount, pAttachments, rectCount, pRects); tu_cond_exec_end(cs); return; } tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_GMEM); tu_clear_gmem_attachments(cmd, attachmentCount, pAttachments, rectCount, pRects); tu_cond_exec_end(cs); tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_SYSMEM); tu_clear_sysmem_attachments(cmd, attachmentCount, pAttachments, rectCount, pRects); tu_cond_exec_end(cs); } static void clear_sysmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, VkFormat format, VkImageAspectFlags clear_mask, const VkRenderPassBeginInfo *info, uint32_t a, bool separate_stencil) { const struct tu_framebuffer *fb = cmd->state.framebuffer; const struct tu_image_view *iview = cmd->state.attachments[a]; const uint32_t clear_views = cmd->state.pass->attachments[a].clear_views; const struct blit_ops *ops = &r2d_ops; if (cmd->state.pass->attachments[a].samples > 1) ops = &r3d_ops; trace_start_sysmem_clear(&cmd->trace, cs); ops->setup(cmd, cs, format, clear_mask, 0, true, iview->ubwc_enabled, cmd->state.pass->attachments[a].samples); ops->coords(cs, &info->renderArea.offset, NULL, &info->renderArea.extent); ops->clear_value(cs, format, &info->pClearValues[a]); for_each_layer(i, clear_views, fb->layers) { if (separate_stencil) { if (ops == &r3d_ops) r3d_dst_stencil(cs, iview, i); else r2d_dst_stencil(cs, iview, i); } else { ops->dst(cs, iview, i); } ops->run(cmd, cs); } ops->teardown(cmd, cs); trace_end_sysmem_clear(&cmd->trace, cs, format, ops == &r3d_ops, cmd->state.pass->attachments[a].samples); } void tu_clear_sysmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a, const VkRenderPassBeginInfo *info) { const struct tu_render_pass_attachment *attachment = &cmd->state.pass->attachments[a]; if (!attachment->clear_mask) return; if (attachment->format == VK_FORMAT_D32_SFLOAT_S8_UINT) { if (attachment->clear_mask & VK_IMAGE_ASPECT_DEPTH_BIT) { clear_sysmem_attachment(cmd, cs, VK_FORMAT_D32_SFLOAT, VK_IMAGE_ASPECT_COLOR_BIT, info, a, false); } if (attachment->clear_mask & VK_IMAGE_ASPECT_STENCIL_BIT) { clear_sysmem_attachment(cmd, cs, VK_FORMAT_S8_UINT, VK_IMAGE_ASPECT_COLOR_BIT, info, a, true); } } else { clear_sysmem_attachment(cmd, cs, attachment->format, attachment->clear_mask, info, a, false); } /* The spec doesn't explicitly say, but presumably the initial renderpass * clear is considered part of the renderpass, and therefore barriers * aren't required inside the subpass/renderpass. Therefore we need to * flush CCU color into CCU depth here, just like with * vkCmdClearAttachments(). Note that because this only happens at the * beginning of a renderpass, and renderpass writes are considered * "incoherent", we shouldn't have to worry about syncing depth into color * beforehand as depth should already be flushed. */ if (vk_format_is_depth_or_stencil(attachment->format)) { tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS); tu6_emit_event_write(cmd, cs, PC_CCU_INVALIDATE_DEPTH); } else { tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS); tu6_emit_event_write(cmd, cs, PC_CCU_INVALIDATE_COLOR); } if (cmd->device->physical_device->info->a6xx.has_ccu_flush_bug) tu_cs_emit_wfi(cs); } void tu_clear_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a, const VkRenderPassBeginInfo *info) { const struct tu_render_pass_attachment *attachment = &cmd->state.pass->attachments[a]; if (!attachment->clear_mask) return; tu_cs_emit_regs(cs, A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment->samples))); tu_emit_clear_gmem_attachment(cmd, cs, a, attachment->clear_mask, &info->pClearValues[a]); } static void tu_emit_blit(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, const struct tu_render_pass_attachment *attachment, bool resolve, bool separate_stencil) { tu_cs_emit_regs(cs, A6XX_RB_MSAA_CNTL(tu_msaa_samples(attachment->samples))); tu_cs_emit_regs(cs, A6XX_RB_BLIT_INFO( .unk0 = !resolve, .gmem = !resolve, .sample_0 = vk_format_is_int(attachment->format) | vk_format_is_depth_or_stencil(attachment->format))); tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_DST_INFO, 4); if (separate_stencil) { tu_cs_emit(cs, tu_image_view_stencil(iview, RB_BLIT_DST_INFO) & ~A6XX_RB_BLIT_DST_INFO_FLAGS); tu_cs_emit_qw(cs, iview->stencil_base_addr); tu_cs_emit(cs, iview->stencil_PITCH); tu_cs_emit_regs(cs, A6XX_RB_BLIT_BASE_GMEM(attachment->gmem_offset_stencil)); } else { tu_cs_emit(cs, iview->RB_BLIT_DST_INFO); tu_cs_image_ref_2d(cs, iview, 0, false); tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLIT_FLAG_DST, 3); tu_cs_image_flag_ref(cs, iview, 0); tu_cs_emit_regs(cs, A6XX_RB_BLIT_BASE_GMEM(attachment->gmem_offset)); } tu6_emit_event_write(cmd, cs, BLIT); } static bool blit_can_resolve(VkFormat format) { const struct util_format_description *desc = vk_format_description(format); /* blit event can only do resolve for simple cases: * averaging samples as unsigned integers or choosing only one sample */ if (vk_format_is_snorm(format) || vk_format_is_srgb(format)) return false; /* can't do formats with larger channel sizes * note: this includes all float formats * note2: single channel integer formats seem OK */ if (desc->channel[0].size > 10) return false; switch (format) { /* for unknown reasons blit event can't msaa resolve these formats when tiled * likely related to these formats having different layout from other cpp=2 formats */ case VK_FORMAT_R8G8_UNORM: case VK_FORMAT_R8G8_UINT: case VK_FORMAT_R8G8_SINT: /* TODO: this one should be able to work? */ case VK_FORMAT_D24_UNORM_S8_UINT: return false; default: break; } return true; } void tu_load_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a, bool force_load) { const struct tu_image_view *iview = cmd->state.attachments[a]; const struct tu_render_pass_attachment *attachment = &cmd->state.pass->attachments[a]; trace_start_gmem_load(&cmd->trace, cs); if (attachment->load || force_load) tu_emit_blit(cmd, cs, iview, attachment, false, false); if (attachment->load_stencil || (attachment->format == VK_FORMAT_D32_SFLOAT_S8_UINT && force_load)) tu_emit_blit(cmd, cs, iview, attachment, false, true); trace_end_gmem_load(&cmd->trace, cs, attachment->format, force_load); } static void store_cp_blit(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, uint32_t samples, bool separate_stencil, VkFormat format, uint32_t gmem_offset, uint32_t cpp) { r2d_setup_common(cmd, cs, format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, iview->ubwc_enabled, true); if (separate_stencil) r2d_dst_stencil(cs, iview, 0); else r2d_dst(cs, iview, 0); tu_cs_emit_regs(cs, A6XX_SP_PS_2D_SRC_INFO( .color_format = tu6_format_texture(format, TILE6_2).fmt, .tile_mode = TILE6_2, .srgb = vk_format_is_srgb(format), .samples = tu_msaa_samples(samples), .samples_average = !vk_format_is_int(format) && !vk_format_is_depth_or_stencil(format), .unk20 = 1, .unk22 = 1), /* note: src size does not matter when not scaling */ A6XX_SP_PS_2D_SRC_SIZE( .width = 0x3fff, .height = 0x3fff), A6XX_SP_PS_2D_SRC(.qword = cmd->device->physical_device->gmem_base + gmem_offset), A6XX_SP_PS_2D_SRC_PITCH(.pitch = cmd->state.framebuffer->tile0.width * cpp)); /* sync GMEM writes with CACHE. */ tu6_emit_event_write(cmd, cs, CACHE_INVALIDATE); /* Wait for CACHE_INVALIDATE to land */ tu_cs_emit_wfi(cs); tu_cs_emit_pkt7(cs, CP_BLIT, 1); tu_cs_emit(cs, CP_BLIT_0_OP(BLIT_OP_SCALE)); /* CP_BLIT writes to the CCU, unlike CP_EVENT_WRITE::BLIT which writes to * sysmem, and we generally assume that GMEM renderpasses leave their * results in sysmem, so we need to flush manually here. */ tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS); } static void store_3d_blit(struct tu_cmd_buffer *cmd, struct tu_cs *cs, const struct tu_image_view *iview, uint32_t dst_samples, bool separate_stencil, VkFormat format, const VkRect2D *render_area, uint32_t gmem_offset, uint32_t cpp) { r3d_setup(cmd, cs, format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false, iview->ubwc_enabled, dst_samples); r3d_coords(cs, &render_area->offset, &render_area->offset, &render_area->extent); if (separate_stencil) r3d_dst_stencil(cs, iview, 0); else r3d_dst(cs, iview, 0); r3d_src_gmem(cmd, cs, iview, format, gmem_offset, cpp); /* sync GMEM writes with CACHE. */ tu6_emit_event_write(cmd, cs, CACHE_INVALIDATE); r3d_run(cmd, cs); /* Draws write to the CCU, unlike CP_EVENT_WRITE::BLIT which writes to * sysmem, and we generally assume that GMEM renderpasses leave their * results in sysmem, so we need to flush manually here. The 3d blit path * writes to depth images as a color RT, so there's no need to flush depth. */ tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS); } void tu_store_gmem_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a, uint32_t gmem_a) { struct tu_physical_device *phys_dev = cmd->device->physical_device; const VkRect2D *render_area = &cmd->state.render_area; struct tu_render_pass_attachment *dst = &cmd->state.pass->attachments[a]; const struct tu_image_view *iview = cmd->state.attachments[a]; struct tu_render_pass_attachment *src = &cmd->state.pass->attachments[gmem_a]; if (!dst->store && !dst->store_stencil) return; uint32_t x1 = render_area->offset.x; uint32_t y1 = render_area->offset.y; uint32_t x2 = x1 + render_area->extent.width; uint32_t y2 = y1 + render_area->extent.height; /* x2/y2 can be unaligned if equal to the size of the image, * since it will write into padding space * the one exception is linear levels which don't have the * required y padding in the layout (except for the last level) */ bool need_y2_align = y2 != iview->extent.height || iview->need_y2_align; bool unaligned = x1 % phys_dev->info->gmem_align_w || (x2 % phys_dev->info->gmem_align_w && x2 != iview->extent.width) || y1 % phys_dev->info->gmem_align_h || (y2 % phys_dev->info->gmem_align_h && need_y2_align); /* D32_SFLOAT_S8_UINT is quite special format: it has two planes, * one for depth and other for stencil. When resolving a MSAA * D32_SFLOAT_S8_UINT to S8_UINT, we need to take that into account. */ bool resolve_d32s8_s8 = src->format == VK_FORMAT_D32_SFLOAT_S8_UINT && dst->format == VK_FORMAT_S8_UINT; trace_start_gmem_store(&cmd->trace, cs); /* use fast path when render area is aligned, except for unsupported resolve cases */ if (!unaligned && (a == gmem_a || blit_can_resolve(dst->format))) { if (dst->store) tu_emit_blit(cmd, cs, iview, src, true, resolve_d32s8_s8); if (dst->store_stencil) tu_emit_blit(cmd, cs, iview, src, true, true); trace_end_gmem_store(&cmd->trace, cs, dst->format, true, false); return; } VkFormat format = src->format; if (format == VK_FORMAT_D32_SFLOAT_S8_UINT) format = VK_FORMAT_D32_SFLOAT; if (dst->samples > 1) { /* If we hit this path, we have to disable draw states after every tile * instead of once at the end of the renderpass, so that they aren't * executed when calling CP_DRAW. * * TODO: store a flag somewhere so we don't do this more than once and * don't do it after the renderpass when this happens. */ if (dst->store || dst->store_stencil) tu_disable_draw_states(cmd, cs); if (dst->store) { store_3d_blit(cmd, cs, iview, dst->samples, resolve_d32s8_s8, format, render_area, src->gmem_offset, src->cpp); } if (dst->store_stencil) { store_3d_blit(cmd, cs, iview, dst->samples, true, VK_FORMAT_S8_UINT, render_area, src->gmem_offset, src->samples); } } else { r2d_coords(cs, &render_area->offset, &render_area->offset, &render_area->extent); if (dst->store) { store_cp_blit(cmd, cs, iview, src->samples, resolve_d32s8_s8, format, src->gmem_offset, src->cpp); } if (dst->store_stencil) { store_cp_blit(cmd, cs, iview, src->samples, true, VK_FORMAT_S8_UINT, src->gmem_offset_stencil, src->samples); } } trace_end_gmem_store(&cmd->trace, cs, dst->format, false, unaligned); }