/* -*- c++ -*- */ /* * Copyright © 2020 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BRW_IR_PERFORMANCE_H #define BRW_IR_PERFORMANCE_H class fs_visitor; namespace brw { class vec4_visitor; /** * Various estimates of the performance of a shader based on static * analysis. */ struct performance { performance(const fs_visitor *v); performance(const vec4_visitor *v); ~performance(); analysis_dependency_class dependency_class() const { return (DEPENDENCY_INSTRUCTIONS | DEPENDENCY_BLOCKS); } bool validate(const backend_shader *) const { return true; } /** * Array containing estimates of the runtime of each basic block of the * program in cycle units. */ unsigned *block_latency; /** * Estimate of the runtime of the whole program in cycle units assuming * uncontended execution. */ unsigned latency; /** * Estimate of the throughput of the whole program in * invocations-per-cycle units. * * Note that this might be lower than the ratio between the dispatch * width of the program and its latency estimate in cases where * performance doesn't scale without limits as a function of its thread * parallelism, e.g. due to the existence of a bottleneck in a shared * function. */ float throughput; private: performance(const performance &perf); performance & operator=(performance u); }; } #endif