/* * Copyright © 2020 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/nir/nir_builder.h" #include "brw_nir.h" /** * Wa_1806565034: * * Gfx12+ allows to set RENDER_SURFACE_STATE::SurfaceArray to 1 only if * array_len > 1. Setting RENDER_SURFACE_STATE::SurfaceArray to 0 results in * the HW RESINFO message to report an array size of 0 which breaks texture * array size queries. * * This NIR pass works around this by patching the array size with a * MAX(array_size, 1) for array textures. */ static bool brw_nir_clamp_image_1d_2d_array_sizes_instr(nir_builder *b, nir_instr *instr, UNUSED void *cb_data) { nir_ssa_def *image_size = NULL; switch (instr->type) { case nir_instr_type_intrinsic: { nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); switch (intr->intrinsic) { case nir_intrinsic_image_size: case nir_intrinsic_bindless_image_size: if (!nir_intrinsic_image_array(intr)) break; image_size = &intr->dest.ssa; break; case nir_intrinsic_image_deref_size: { nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); assert(glsl_type_is_image(deref->type)); if (!glsl_sampler_type_is_array(deref->type)) break; image_size = &intr->dest.ssa; break; } default: break; } break; } case nir_instr_type_tex: { nir_tex_instr *tex_instr = nir_instr_as_tex(instr); if (tex_instr->op != nir_texop_txs) break; if (!tex_instr->is_array) break; image_size = &tex_instr->dest.ssa; break; } default: break; } if (!image_size) return false; b->cursor = nir_after_instr(instr); nir_ssa_def *components[4]; /* OR all the sizes for all components but the last. */ nir_ssa_def *or_components = nir_imm_int(b, 0); for (int i = 0; i < image_size->num_components; i++) { if (i == (image_size->num_components - 1)) { nir_ssa_def *null_or_size[2] = { nir_imm_int(b, 0), nir_imax(b, nir_channel(b, image_size, i), nir_imm_int(b, 1)), }; nir_ssa_def *vec2_null_or_size = nir_vec(b, null_or_size, 2); /* Using the ORed sizes select either the element 0 or 1 * from this vec2. For NULL textures which have a size of * 0x0x0, we'll select the first element which is 0 and for * the rest MAX(depth, 1). */ components[i] = nir_vector_extract(b, vec2_null_or_size, nir_imin(b, or_components, nir_imm_int(b, 1))); } else { components[i] = nir_channel(b, image_size, i); or_components = nir_ior(b, components[i], or_components); } } nir_ssa_def *image_size_replacement = nir_vec(b, components, image_size->num_components); b->cursor = nir_after_instr(instr); nir_ssa_def_rewrite_uses_after(image_size, image_size_replacement, image_size_replacement->parent_instr); return true; } bool brw_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader) { return nir_shader_instructions_pass(shader, brw_nir_clamp_image_1d_2d_array_sizes_instr, nir_metadata_block_index | nir_metadata_dominance, NULL); }