/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "brw_vec4_vs.h" #include "dev/intel_debug.h" namespace brw { void vec4_vs_visitor::emit_prolog() { } void vec4_vs_visitor::emit_urb_write_header(int mrf) { /* No need to do anything for VS; an implied write to this MRF will be * performed by VS_OPCODE_URB_WRITE. */ (void) mrf; } vec4_instruction * vec4_vs_visitor::emit_urb_write_opcode(bool complete) { /* For VS, the URB writes end the thread. */ if (complete) { if (INTEL_DEBUG(DEBUG_SHADER_TIME)) emit_shader_time_end(); } vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE); inst->urb_write_flags = complete ? BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS; return inst; } void vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying) { reg.type = BRW_REGISTER_TYPE_F; output_reg[varying][0].type = reg.type; switch (varying) { case VARYING_SLOT_COL0: case VARYING_SLOT_COL1: case VARYING_SLOT_BFC0: case VARYING_SLOT_BFC1: { /* These built-in varyings are only supported in compatibility mode, * and we only support GS in core profile. So, this must be a vertex * shader. */ vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0); if (inst && key->clamp_vertex_color) inst->saturate = true; break; } default: return vec4_visitor::emit_urb_slot(reg, varying); } } void vec4_vs_visitor::emit_thread_end() { /* For VS, we always end the thread by emitting a single vertex. * emit_urb_write_opcode() will take care of setting the eot flag on the * SEND instruction. */ emit_vertex(); } vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler, void *log_data, const struct brw_vs_prog_key *key, struct brw_vs_prog_data *vs_prog_data, const nir_shader *shader, void *mem_ctx, int shader_time_index, bool debug_enabled) : vec4_visitor(compiler, log_data, &key->base.tex, &vs_prog_data->base, shader, mem_ctx, false /* no_spills */, shader_time_index, debug_enabled), key(key), vs_prog_data(vs_prog_data) { } } /* namespace brw */