/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "anv_private.h" #include "test_common.h" int main(void) { struct anv_physical_device physical_device = { .use_softpin = true, }; struct anv_device device = { .physical = &physical_device, }; struct anv_block_pool pool; /* Create a pool with initial size smaller than the block allocated, so * that it must grow in the first allocation. */ const uint32_t block_size = 16 * 1024; const uint32_t initial_size = block_size / 2; pthread_mutex_init(&device.mutex, NULL); anv_bo_cache_init(&device.bo_cache, &device); anv_block_pool_init(&pool, &device, "test", 4096, initial_size); ASSERT(pool.size == initial_size); uint32_t padding; int32_t offset = anv_block_pool_alloc(&pool, block_size, &padding); /* Pool will have grown at least space to fit the new allocation. */ ASSERT(pool.size > initial_size); ASSERT(pool.size >= initial_size + block_size); /* The whole initial size is considered padding and the allocation should be * right next to it. */ ASSERT(padding == initial_size); ASSERT(offset == initial_size); /* Use the memory to ensure it is valid. */ void *map = anv_block_pool_map(&pool, offset, block_size); memset(map, 22, block_size); anv_block_pool_finish(&pool); }