/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "anv_private.h" #include "test_common.h" int main(void) { struct anv_physical_device physical_device = { .use_softpin = true, }; struct anv_device device = { .physical = &physical_device, }; struct anv_state_pool state_pool; pthread_mutex_init(&device.mutex, NULL); anv_bo_cache_init(&device.bo_cache, &device); anv_state_pool_init(&state_pool, &device, "test", 4096, 0, 4096); /* Get the size of the underlying block_pool */ struct anv_block_pool *bp = &state_pool.block_pool; uint64_t pool_size = bp->size; /* Grab one so the pool has some initial usage */ anv_state_pool_alloc(&state_pool, 16, 16); /* Grab a state that is the size of the initial allocation */ struct anv_state state = anv_state_pool_alloc(&state_pool, pool_size, 16); /* The pool must have grown */ ASSERT(bp->size > pool_size); /* And the state must have been allocated at the end of the original size */ ASSERT(state.offset == pool_size); /* A new allocation that fits into the returned empty space should have an * offset within the original pool size */ state = anv_state_pool_alloc(&state_pool, 4096, 16); ASSERT(state.offset + state.alloc_size <= pool_size); /* We should be able to allocate pool->block_size'd chunks in the returned area */ int left_chunks = pool_size / 4096 - 2; for (int i = 0; i < left_chunks; i++) { state = anv_state_pool_alloc(&state_pool, 4096, 16); ASSERT(state.offset + state.alloc_size <= pool_size); } /* Now the next chunk to be allocated should make the pool grow again */ pool_size = bp->size; state = anv_state_pool_alloc(&state_pool, 4096, 16); ASSERT(bp->size > pool_size); ASSERT(state.offset == pool_size); anv_state_pool_finish(&state_pool); }