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gluCylinder - draw a cylinder
void gluCylinder( GLUquadric*
quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
eqn not supported
- quad
- Specifies the quadrics object (created
with gluNewQuadric).
- base
- Specifies the radius of the cylinder at z = 0.
- top
- Specifies the radius of the cylinder at z = height.
- height
- Specifies
the height of the cylinder.
- slices
- Specifies the number of subdivisions
around the z axis.
- stacks
- Specifies the number of subdivisions along the
z axis.
gluCylinder draws a cylinder oriented along the z axis.
The base of the cylinder is placed at z = 0, and the top at $ z ~=~ "height"
$. Like a sphere, a cylinder is subdivided around the z axis into slices,
and along the z axis into stacks.
Note that if top is set to 0.0, this routine
generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation),
then any generated normals point away from the z axis. Otherwise, they point
toward the z axis.
If texturing is turned on (with gluQuadricTexture),
then texture coordinates are generated so that t ranges linearly from
0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis,
to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and
back to 1.0 at the +y axis.
gluDisk, gluNewQuadric, gluPartialDisk,
gluQuadricTexture, gluSphere
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