# $XConsortium: Text7.scr /main/6 1995/07/17 20:42:14 drk $ # # @OPENGROUP_COPYRIGHT@ # COPYRIGHT NOTICE # Copyright (c) 1990, 1991, 1992, 1993 Open Software Foundation, Inc. # Copyright (c) 1996, 1997, 1998, 1999, 2000 The Open Group # ALL RIGHTS RESERVED (MOTIF). See the file named COPYRIGHT.MOTIF for # the full copyright text. # # This software is subject to an open license. It may only be # used on, with or for operating systems which are themselves open # source systems. You must contact The Open Group for a license # allowing distribution and sublicensing of this software on, with, # or for operating systems which are not Open Source programs. # # See http://www.opengroup.org/openmotif/license for full # details of the license agreement. Any use, reproduction, or # distribution of the program constitutes recipient's acceptance of # this agreement. # # EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, THE PROGRAM IS # PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, EITHER EXPRESS OR IMPLIED INCLUDING, WITHOUT LIMITATION, ANY # WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY # OR FITNESS FOR A PARTICULAR PURPOSE # # EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, NEITHER RECIPIENT # NOR ANY CONTRIBUTORS SHALL HAVE ANY LIABILITY FOR ANY DIRECT, # INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING WITHOUT LIMITATION LOST PROFITS), HOWEVER CAUSED # AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE PROGRAM OR THE # EXERCISE OF ANY RIGHTS GRANTED HEREUNDER, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGES. # # # HISTORY # # #) Move the pointer into the Text widget and press the return key. # You should see a message that an activate callback has been generated. # The Text widget's parent is a Bulletin Board. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the Text widget and press the return key. # Since this is a multi-line widget, the insert cursor will move to the # next line and no message about an activate callback should appear. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the Text widget and press the return key. # You should see a message that an activate callback has been generated. # The Text widget's parent is a Form. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the Text widget and press the return key. # Since this is a multi-line widget, the insert cursor will move to the # next line and no message about an activate callback should appear. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the Text widget and press the return key. # You should see a message that an activate callback has been generated. # The Text widget's parent is a Form Dialog. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the Text widget and press the return key. # Since this is a multi-line widget, the insert cursor will move to the # next line and no message about an activate callback should appear. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the Text widget and press the return key. # You should see a message that an activate callback has been generated. # The Text widget's parent is a Bulletin Board Dialog. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the Text widget and press the return key. # Since this is a multi-line widget, the insert cursor will move to the # next line and no message about an activate callback should appear. LocatePointer Text1 RTextChar 4 ClickKey KReturn CompareVisual Text1 # C) Continue # #) Move the pointer into the text widget and start typing in text until # the line is completely filled. Then type a few more characters, the # text widget should resize. Now, press the return key multiple times # until the first line of text is no longer visible. CompareVisual Text1 LocatePointer Text1 RTextChar Max InputString "new text to fill the window" ClickKey KReturn ClickKey KReturn ClickKey KReturn ClickKey KReturn CompareVisual Text1 # E) Exit